Poker Games - Rules for Over 50 Popular Variants of Poker

what are the different types of card games

what are the different types of card games - win

The Village Townsquare for Werewolf, the game

Werewolf is an interactive game of deduction for two teams, Villagers and Werewolves. Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly kill off the Villagers one at a time. The game is over when all the Villagers are dead or all Werewolves are dead. This game is for members of Random_Acts_of_Amazon
[link]

What do you get in a theme deck? Do you get just the cards or does the package come with all the items you need for a game such as the coin and all the status effects pins or whatever they are or do those items come in different types of boxes?

submitted by DerivativeZed to PokemonTCG [link] [comments]

Gamestop Big Picture: The Short Singularity Pt 3 - WTF edition

Disclaimer: I am not a financial advisor. This entire post represents my personal views and opinions, and should not be taken as financial advice (or advice of any kind whatsoever). I encourage you to do your own research, take anything I write with a grain of salt, and hold me accountable for any mistakes you may catch. Also, full disclosure, I hold a net long position in GME, but my cost basis is very low (average ~$67--I have to admit, the drop today was too tasty so my cost basis went up from yesterday)/share with my later buys averaged in), and I'm using money I can absolutely lose. My capital at risk and tolerance for risk generally is likely substantially different than yours. In this post I will go a little further and speculate more than I'd normally do in a post due to the questions I've been getting, so fair warning, some of it might be very wrong. I suspect we'll learn some of the truth years from now when some investigative journalist writes a book about it.
Thank you everyone for the comments and questions on the first and second post on this topic.
Today was a study in the power of fear, courage, and the levers you can pull when you wield billions of dollars...
Woops, excuse me. I'm sorry hedge fund guys... I meant trillions of dollars--I just briefly forget you control not just your own but a lot of other peoples' money too for a moment there.
Also, for people still trading this on market-based rationale (as I am), it was a good day to measure the conviction behind your thesis. I like to think I have conviction, but in case you are somehow not yet familiar with the legend of DFV, you need to see these posts (fair warning, nsfw, and some may be offended/triggered by the crude language). The last two posts might be impressive, but you should follow it in chronological order and pay attention to the evolution of sentiment in the comments to experience true enlightenment.
Anyway, I apologize, but this post will be very long--there's just a lot to unpack.

Pre-Market

Disclaimer: given yesterday's pre-market action I didn't even pay attention to the screen until near retail pre-market. I'm less confident in my ability to read what's going on in a historical chart vs the feel I get watching live, but I'll try.
Early in the pre-market it looks to me like some momentum traders are taking profit, discounting the probability that the short-side will give them a deep discount later, which you can reasonably assume given the strategy they ran yesterday. If they're right they can sell some small volume into the pre-market top, wait for the hedge funds try to run the price back down, and then lever up the gains even higher buying the dip. Buy-side here look to me like people FOMOing and YOLOing in at any price to grab their slice of gainz, or what looks to be market history in the making. No way are short-side hedge funds trying to cover anything at these prices.
Mark Cuban--well said! Free markets baby!
Mohamed El-Erian is money in the bank as always. "upgrade in quality" on the pandemic drop was the best, clearest actionable call while most were at peak panic, and boy did it print. Your identifying the bubble as the excessive short (vs blaming retail activity) is money yet again. Also, The PAIN TRADE (sorry, later interview segment I only have on DVR, couldn't find on youtube--maybe someone else can)!
The short attack starts, but I'm hoping no one was panicking this time--we've seen it before. Looks like the momentum guys are minting money buying the double dip into market open.
CNBC, please get a good market technician to explain the market action. Buy-side dominance, sell-side share availability evaporating into nothing (look at day-by-day volume last few days), this thing is now at runaway supercritical mass. There is no changing the trajectory unless you can change the very fabric of the market and the rules behind it (woops, I guess I should have knocked on wood there).
If you know the mechanics, what's happening in the market with GME is not mysterious AT ALL. I feel like you guys are trying to scare retail out early "for their own good" (with all sincerity, to your credit) rather than explain what's happening. Possibly you also fear that explaining it would equate to enabling/encouraging people to keep trying to do it inappropriately (possibly fair point, but at least come out and say that if that's the case). Outside the market, however...wow.

You Thought Yesterday Was Fear? THIS is Fear!

Ok short-side people, my hat is off to you. Just when I thought shouting fire in a locked theater was fear mongering poetry in motion, you went and took it to 11. What's even better? Yelling fire in a theater with only one exit. That way people can cause the financial equivalent of stampede casualties. Absolutely brilliant.
Robin Hood disables buying of GME, AMC, and a few of the other WSB favorites. Other brokerages do the same. Even for people on 0% margin. Man, and here I thought I had seen it all yesterday.
Side note: I will give a shout out to TD Ameritrade. You guys got erroneously lumped together with RH during an early CNBC segment, but you telegraphed the volatility risk management changes and gradually ramped up margin requirements over the past week. No one on your platform should have been surprised if they were paying attention. And you didn't stop anyone from trading their own money at any point in time. My account balance thanks you. I heard others may have had problems, but I'll give you the benefit of the doubt given the DDOS attacks that were flyiing around
Robin Hood. Seriously WTF. I'm sure it was TOTALLY coincidence that your big announcements happen almost precisely when what has to be one of the best and most aggressive short ladder attacks of all time starts painting the tape, what looked like a DDOS attack on Reddit's CDN infrastructure (pretty certain it was the CDN because other stuff got taken out at the same time too), and a flood of bots hit social media (ok, short-side, this last one is getting old).
Taking out a large-scale cloud CDN is real big boy stuff though, so I wouldn't entirely rule out nation state type action--those guys are good at sniffing out opportunities to foment social unrest.
Anyway, at this point, as the market dives, I have to admit I was worried for a moment. Not that somehow the short-side would win (hah! the long-side whales in the pond know what's up), but that a lot of retail would get hurt in the action. That concern subsided quite a bit on the third halt on that slide. But first...
A side lesson on market orders
Someone printed bonus bank big time (and someone lost--I feel your pain, whoever you are).
During the face-ripping volatility my play money account briefly ascended to rarified heights of 7 figures. It took me a second to realize it, then another second to process it. Then, as soon as it clicked, that one, glorious moment in time was gone.
What happened?
During the insane chop of the short ladder attack, someone decided to sweep the 29 Jan 21 115 Call contracts, but they couldn't get a grip on the price, which was going coast to coast as IV blew up and the price was being slammed around. So whoever was trying to buy said "F it, MARKET ORDER" (i.e. buy up to $X,XXX,XXX worth of contracts at any price). This is referred to as a sweep if funded to buy all/most of the contracts on offer (HFT shops snipe every contract at each specific price with a shotgun of limit orders, which is far safer, but something only near-market compute resources can do really well). For retail, or old-tech pros, if you want all the contracts quickly, you drop a market order loaded with big bucks and see what you get... BUT, some clever shark had contracts available for the reasonable sum of... $4,400, or something around that. I was too stunned to grab a screencap. The buy market order swept the book clean and ran right into that glorious, nigh-obscene backstop limit. So someone got nearly $440,000 PER CONTRACT that was, at the time theoretically priced at around $15,000. $425,000 loss... PER CONTRACT. Maybe I'm not giving the buyer enough credit.. you can get sniped like that even if you try to do a safety check of the order book first, but, especially in low liquidity environments, if a HFT can peak into your order flow (or maybe just observes a high volume of sweeps occurring), they can end up front running your sweep, pick off the reasonable contracts, and slam a ridiculous limit sell order into place before your order makes it to the exchange. Either way, I hope that sweep wasn't loaded for bear into the millions. If so... OUCH. Someone got cleaned out.
So, the lesson here folks... in a super high volatility, low-liquidity market, a market order will just run up the ladder into the first sell order it can find, and some very brutal people will put limit sells like that out there just in case they hit the jackpot. And someone did. If you're on the winning side, great. It can basically bankrupt you if you're on the losing side. My recommendation: Just don't try it. I wouldn't be surprised if really shady shenanigans were involved in this, but no way to know (normally that's crazy-type talk, but after today....peeking at order flow and sniping sweeps is one of the fastest, most financially devastating ways to bleed big long-side players, just sayin').
edit *so while I was too busy trying not to spit out my coffee to grab a screenshot, piddlesthethug was faster on the draw and captured this: https://imgur.com/gallery/RI1WOuu
Ok, so I guess my in-the-moment mental math was off by about 10%. Man, that hurts just thinking about the guy who lost on that trade.*
Back to the market action..

A Ray of Light Through the Darkness

So I was worried watching the crazy downward movement for two different reasons.
On the one hand, I was worried the momentum pros would get the best discounts on the dip (I'll admit, I FOMO'd in too early, unnecessarily raising my cost basis).
On the other hand, I was worried for the retail people on Robin Hood who might be bailing out into incredibly steep losses because they had only two options: Watch the slide, or bail. All while dealing with what looked to me like a broad-based cloud CDN outage as they tried to get info from WSB HQ, and wondering if the insta-flood of bot messages were actually real people this time, and that everyone else was bailing on them to leave them holding the bag.
But I saw the retail flag flying high on the 3rd market halt (IIRC), and I knew most would be ok. What did I see, you ask? Why, the glorious $211.00 / $5,000 bid/ask spread. WSB Reddit is down? Those crazy mofos give you the finger right on the ticker tape. I've been asked many times in the last few hours about why I was so sure shorts weren't covering on the down move. THIS is how I knew. For sure. It's in the market data itself.
edit So, there's feedback in the comments that this is likely more of a technical glitch. Man, at least it was hilarious in the moment. But also now I know maybe not to trust price updates when the spread between orders being posted is so wide. Maybe a technical limitation of TOS
I'll admit, I tried to one-up those bros with a 4206.90 limit sell order, but it never made it through. I'm impressed that the HFT guys at the hedge fund must have realized really quickly what a morale booster that kind of thing would have been, and kept a lower backstop ask in place almost continuously from then on I'm sure others tried the same thing. Occasionally $1,000 and other high-dollar asks would peak through from time to time from then on, which told me the long-side HFTs were probably successfully sniping the backstops regularly.
So, translating for those of you who found that confusing. First, such a high ask is basically a FU to the short-side (who, as you remember, need to eventually buy shares to cover their short positions). More importantly, as an indicator of retail sentiment, it meant that NO ONE ELSE WAS TRYING TO SELL AT ANY PRICE LOWER THAN $5,000. Absolutely no one was bailing out.
I laughed for a minute, then started getting a little worried. Holy cow.. NO retail selling into the fear? How are they resisting that kind of price move??
The answer, as we all know now... they weren't afraid... they weren't even worried. They were F*CKING PISSED.
Meanwhile the momentum guys and long-side HFTs keep gobbling up the generously donated shares that the short-side are plowing into their ladder attack. Lots of HFT duels going on as long-side HFTs try to intercept shares meant to travel between short-side HFT accounts for their ladder. You can tell when you see prices like $227.0001 constantly flying across the tape. Retail can't even attempt to enter an order like that--those are for the big boys with privileged low-latency access.
The fact that you can even see that on the tape with human eyes is really bad for the short-side people.
Why, you ask? Because it means liquidity is drying up, and fast.

The Liquidity Tide is Flowing Out Quickly. Who's Naked (short)?

Market technicals time. I still wish this sub would allow pictures so I could throw up a chart, but I guess a table will do fine.

Date Volume Price at US Market Close
Friday, 1/22/21 197,157,196 $65.01
Monday, 1/25/21 177,874,00 $76.79
Tuesday, 1/26/21 178,587,974 $147.98
Wednesday, 1/27/21 93,396,666 $347.51
Thursday, 1/28/21 58,815,805 $193.60
What do I see? I see the shares available to trade dropping so fast that all the near-exchange compute power in the world won't let the short-side HFTs maintain order flow volume for their attacks. Many retail people asking me questions thought today was the heaviest trading. Nope--it was just the craziest.
What about the price dropping on Thursday? Is that a sign that the short-side pulled a miracle out and pushed price down against a parabolic move on even less volume than Wednesday? Is the long side running out of capital?
Nope. It means the short-side hedge funds are just about finished.
But wait, I thought the price needed to be higher for them to be taken out? How is it that price being lower is bad for them? Won't that allow them to cover at a lower price?
No, the volume is so low that they can't cover any meaningful fraction of their position without spiking the price parabolic almost instantly. Just not enough shares on offer at reasonable prices (especially when WSB keeps flashing you 6942.00s).
It's true, a higher price hurts, but the interest charge for one more day is just noise at this point. The only tick that will REALLY count is the last tick of trading on Friday.
In the meantime, the price drop (and watching the sparring in real time) tells me that the long-side whales and their HFT quants are so certain of the squeeze that they're no longer worried AT ALL about whether it will happen, and they aren't even worried at all about retail morale to help carry the water anymore.
Instead, they're now really, really worried about how CHEAPLY they can make it happen.
They are wondering if they can't edge out just a sliver more alpha out of what will already be a blow-out trade for the history books (probably). You see, to make it happen they just have to keep hoovering up shares. It doesn't matter what those shares cost. If you're certain that the squeeze is now locked in, why push the price up and pay more than you have to? Just keep pressing hard enough to force short-side to keep sending those tasty shares your way, but not so much you move the price. Short-side realizes this and doesn't try to drive price down too aggressively. They can't afford to let price run away, so they have to keep some pressure on at the lowest volume they can manage, but they don't want to push down too hard and give the long-side HFTs too deep of a discount and bleed their ammo out even faster. That dynamic keeps price within a narrow (for GME today, anyway) trading range for the rest of the day into the close.
Good plan guys, but those after market people are pushing the price up again. Damnit WSB bros and Euros, you're costing those poor long-side whales their extra 0.0000001% of alpha on this trade just so you can run up your green rockets... See, that's the kind of nonsense that just validates Lee Cooperman's concerns.
On a totally unrelated note, I have to say that I appreciate the shift in CNBC's reporting. Much more thoughtful and informed. Just please get a good market technician in there who will be willing to talk about what is going on under the hood if possible. A lot of people watching on the sidelines are far more terrified than they need to be because it all looks random to them. And they're worried that you guys look confused and worried--and if the experts on the news are worried....??!
You should be able to find one who has access to the really good data that we retailers can only guess at, who can explain it to us unwashed masses.

Ok, So.. Questions

There is no market justification for this. How can you tell me is this fundamentally sound and not just straight throwing money away irresponsibly?? (side note: not that that should matter--if you want to throw your money away why shouldn't you be allowed to?)
We're not trading in your securities pricing model. This isn't irrational just because your model says long and short positions are the same thing. The model is not a real market. There is asymmetrical counterparty risk here given the shorts are on the hook for all the money they have, and possibly all the money their brokers have, and possibly anyone with exposure to the broker too! You may want people to trade by the rules you want them to follow. But the rest of us trade in the real market as it is actually implemented. Remember? That's what you tell the retailers who take their accounts to zero. Remember what you told the KBIO short-squeezed people? They had fair warning that short positions carry infinite risk, including more than your initial investment. You guys know this. It's literally part of your job to know this.
But-but-the systemic risk!! This is Madness!
...Madness?
THIS. IS. THE MARKET!!! *Retail kicks the short-side hedge funds down an infinity loss black hole\*.
Ok, seriously though, that is actually a fundamentally sound, and properly profit-driven answer at least as justifiable as the hedge funds' justification for going >100% of float short. If they can be allowed to gamble INFINITE LOSSES because they expect to make profit on the possibility the company goes bankrupt, can't others do the inverse on the possibility the company I don't know.. doesn't go bankrupt and gets a better strategy from the team that created what is now a $43bn market cap company (CHWY) that does exactly some of the things GME needs to do (digital revenue growth) maybe? I mean, I first bought in on that fundamental value thesis in the 30s and then upped my cost basis given the asymmetry of risk in the technical analysis as an obvious no-brainer momentum trade. The squeeze is just, as WSB people might say, tendies raining down from on high as an added bonus.
I get that you disagree on the fundamental viability of GME. Great. Isn't that what makes a market?
Regarding the consequences of a squeeze, in practice my expectation was maybe at worst some kind of ex-market settlement after liquidation of the funds with exposure to keep things nice and orderly for the rest of the market. I mean, they handled the VW thing somehow right? I see now that I just underestimated elite hedge fund managers though--those guys are so hardcore (I'll explain why I think so a bit lower down).
If hedge fund people are so hardcore, how did the retail long side ever have a chance of winning this squeeze trade they're talking about?
Because it's an asymmetrical battle once you have short interest cornered. And the risk is also crazily asymmetrical in favor of the long side if short interest is what it is in GME. In fact, the hedge funds essentially cornered themselves without anyone even doing anything. They just dug themselves right in there. Kind of impressive really, in a weird way.
What does the short side need to cover? They need the price to be low, and they need to buy shares.
How does price move lower? You have to push share volume such that supply overwhelms demand and price therefore goes down (man, I knew econ 101 would come in handy someday).
But wait... if you have to sell shares to push the price down.. won't you just undo all your work when you have to buy it back to actually cover?
The trick is you have to push price down so hard, so fast, so unpredictably, that you SCARE OTHER PEOPLE into selling their shares too, because they're scared of taking losses. Their sales help push the price down for free! and then you scoop them up at discount price! Also, there are ways to make people scared other than price movement and fear of losses, when you get right down to it. So, you know, you just need to get really, really, really good at making people scared. Remember to add a line item to your budget to make sure you can really do it right.
On the other hand..
What does the long side need to do? They need to own as much of the shares as they can get their hands on. And then they need to hold on to them. They can't be weak hands either. They need to be hands that will hold even under the most intense heat of battle, and the immense pressure of mind-numbing fear... they need to be as if they were made of... diamond... (oh wow, maybe those WSB people kind of have a point here).
Why does this matter? Because at some point the sell side will eventually run out of shares to borrow. They simply won't be there, because they'll be safely tucked away in the long-side's accounts. Once you run out of shares to borrow and sell, you have no way to move the price anymore. You can't just drop a fat stack--excuse me, I mean suitcase (we're talking hedge fund money here after all)--of Benjamins on the ticker tape directly. Only shares. No more shares, no way to have any direct effect on the price whatsoever.
Ok, doesn't that just mean trading stops? Can't you just out-wait the long side then?
Well, you could.. until someone on the long side puts 1 share up on a 69420 ask, and an even crazier person actually buys at that price on the last tick on a Friday. Let's just say it gets really bad at that point.
Ok.. but how do the retail people actually get paid?
Well, to be quite honest, it's entirely up to each of them individually. You've seen the volumes being thrown around the past week+. I guarantee you every single retailer out there could have printed money multiple times trading that flow. If they choose to, and time it well. Or they could lose it all--this is the market. Some of them apparently seem to have some plan, or an implicit trust in certain individuals to help them know when to punch out. Maybe it works out, but maybe not. There will be financial casualties on the field for sure--this is the bare-knuckled capitalist jungle after all, remember? But everyone ponied up to the table with their own money somehow, so they all get to play in the big leagues just like everyone else. In theory, anyway.
And now, Probably the #1 question I've been asked on all of these posts has been: So what happens next? Do we get the infinity squeeze? Do the hedge funds go down?
Great questions. I don't know. No one does. That's what I've said every time, but I get that's a frustrating answer, so I'll write a bit more and speculate further. Please again understand these are my opinions with a degree of speculation I wouldn't normally put in a post.

The Market and the Economy. Main Street, Wall Street, and Washington

The pandemic has hurt so many people that it's hard to comprehend. Honestly, I don't even pretend to be able to. I have been crazy fortunate enough to almost not be affected at all. Honestly, it is a little unnerving to me how great the disconnect is between people who are doing fine (or better than fine, looking at my IRA) versus the people who are on the opposite side of the ever-widening divide that, let's be honest, has been growing wider since long before the pandemic.
People on the other side--who have been told they cannot work even if they want to, who wonder if congress will get it together to at least keep them from getting thrown out of their house if they have to keep taking one for the team for the good of all, are wondering if they're even living in the same reality.
Because all they see on the news each day is that the stock market is at record highs, or some amazing tech stocks have 10x'd in the last 6 months. How can that be happening during a pandemic? Because The Market is not The Economy. The Market looks forward to that brighter future that Economy types just need to wait for. Don't worry--it'll be here sometime before the end of the year. We think. We're making money on that assumption right now, anyway. Oh, by the way, if you're in The Market, you get to get richer as a minor, unearned side-effect of the solutions our governments have come up with to fight the pandemic.
Wow. That sounds amazing. How do I get to part of that world?
Retail fintech, baby. Physical assets like real estate might be a bit out of reach at the moment, but stocks will do. I can even buy fractional shares of BRK/A LOL.
Finally, I can trade for my own slice of heaven, watching that balance go up (and up--go stonks!!). Now I too get to dream the dream. I get to feel connected to that mythical world, The Market, rather than being stuck in the plain old Economy. Sure, I might blow up my account, but that's because it's the jungle. Bare-knuckled, big league capitalism going on right here, and at least I get to show up an put my shares on the table with everyone else. At least I'm playing the same game. Everyone has to start somewhere--at least now I get to start, even if I have to learn my lesson by zeroing my account a few times. I've basically had to deal with what felt like my life zeroing out a few times before. This is number on a screen going to 0 is nothing.
Laugh or cry, right? I'll post my losses on WSB and at least get some laughs.
Geez, some of the people here are making bank. I better learn from them and see if they'll let me in on their trades. Wow... this actually might work. I don't understand yet, but I trust these guys telling me to hold onto this crazy trade. I don't understand it, but all the memes say it's going to be big.
...WOW... I can pay off my credit card with this number. Do I punch out now? No? Hold?... Ok, getting nervous watching the number go down but I trust you freaks. We're still in the jungle, but at least I'm in with with my posse now. Market open tomorrow--we ride the rocket baby! And if it goes down, at least I'm going down with my crew. At least if that happens the memes will be so hilarious I'll forget to cry.
Wow.. I can't believe it... we might actually pull this off. Laugh at us now, "pros"!
We're in The Market now, and Market rules tell us what is going to happen. We're getting all that hedge fund money Right? Right?
Maybe.
First, I say maybe because nothing is ever guaranteed until it clears. Secondly, because the rules of The Market are not as perfectly enforced as we would like to assume. We are also finding out they may not be perfectly fair. The Market most experts are willing to talk about is really more like the ideal The Market is supposed to be. This is the version of the market I make my trading decisions in. However, the Real Market gets strange and unpredictable at the edges, when things are taken to extremes, or rules are pushed beyond the breaking point, or some of the mechanics deep in the guts of the Real Market get stretched. GME ticks basically all of those boxes, which is why so many people are getting nervous (aside from the crazy money they might lose). It's also important to remember that the sheer amount of money flowing through the market has distorting power unto itself. Because it's money, and people really, really, really like their money--especially when they're used to having a lot of it, and rules involving that kind of money tend to look more... flexible, shall we say.
Ok, back to GME. If this situation with GME is allowed to play out to its conclusion in The Market, we'll see what happens. I think all the long-side people get the chance to be paid (what, I'm not sure--and remember, you have to actually sell your position at some point or it's all still just numbers on your screen), but no one knows for certain.
But this might legitimately get so big that it spills out of The Market and back into The Economy.
Geez, and here I thought the point of all of this was so that we all get to make so much money we wouldn't ever have to think and worry about that thing again.
Unfortunately, while he's kind of a buzzkill, Thomas Petterfy has a point. This could be a serious problem.
It might blow out The Market, which will definitely crap on The Economy, which as we all know from hard experience, will seriously crush Main Street.
If it's that big a deal, we may even need Washington to be involved. Once that happens, who knows what to expect.. this kind of scenario being possible is why I've been saying I have no idea how this ends, and no one else does either.
How did we end up in this ridiculous situation? From GAMESTOP?? And it's not Retail's fault the situation is what it is.. why is everyone telling US that we need to back down to save The Market?? What about the short-side hedge funds that slammed that risk into the system to begin with?? We're just playing by the rules of The Market!!
Well, here are my thoughts, opinions, and some even further speculation... This may be total fantasy land stuff here, but since I keep getting asked I'll share anyway. Just keep that disclaimer in mind.

A Study in Big Finance Power Moves: If you owe the bank $10,000, it's your problem...

What happens when you owe money you have no way to pay back? It's a scary question to have to face personally. Still, on balance and on average, if you're fortunate enough to have access to credit the borrowing is a risk that is worth taking (especially if you're reasonably careful). Lenders can take a risk loaning you money, you take a risk by borrowing in order to do something now that you would otherwise have had to wait a long time or maybe would never have realistically been able to do otherwise. Sometimes it doesn't work out. Sometimes it's due to reasons totally beyond your control. In any case, if you find yourself there you have no choice but to dust yourself off, pick yourself up as best as you can, and try to move on and rebuild. A lot of people had to learn that in 2008. Man that year really sucked.
Wall street learned their lessons too. Most learned what I think most of us would consider the right lessons--lessons about risk management, and the need to guard vigilantly against systemic risk, concentration of risk through excess concentration of leverage on common assets, etc. Many suspect that at least a few others may have learned an entirely different set of, shall we say, unhealthy lessons. Also, to try to be completely fair, maybe managing other peoples' money on 10x+ leverage comes with a kind of pressure that just clouds your judgement. I could actually, genuinely buy that. I know I make mistakes under pressure even when I'm trading risk capital I could totally lose with no real consequence. Whatever the motive, here's my read on what's happening:
First, remember that as much fun as WSB are making of the short-side hedge fund guys right now, those guys are smart. Scary smart. Keep that in mind.
Next, let's put ourselves in their shoes.
If you're a high-alpha hedge fund manager slinging trades on a $20bn 10x leveraged to 200bn portfolio, get caught in a bad situation, and are down mark-to-market several hundred million.. what do you do? Do you take your losses and try again next time? Hell no.
You're elite. You don't realize losses--you double down--you can still save this trade no sweat.
But what if that doesn't work out so well and you're in the hole >$2bn? Obvious double down. Need you ask? I'm net up on the rest of my positions (of course), and the momentum when this thing makes its mean reversion move will be so hot you can almost taste the alpha from here. Speaking of momentum, imagine the move if your friends on TV start hyping the story harder! Genius!
Ok, so that still didn't work... this is now a frigging 7 sigma departure from your modeled risk, and you're now locked into a situation that is about as close to mathematically impossible to escape as you can get in the real world, and quickly converging on infinite downside. Holy crap. The fund might be liquidated by your prime broker by tomorrow morning--and man, even the broker is freaking out. F'in Elon Musk and his twitter! You're cancelling your advance booking on his rocket ship to Mars first thing tomorrow... Ok, focus--this might legit impact your total annual return. You need a plan, and you know the smartest people on the planet, right? The masters of the universe! Awesome--they've even seen this kind of thing before and still have the playbook!! Of course! It's obvious now--you borrow a few more billion and double down again first thing in the morning. So simple. Sticky note that Mars trip cancellation so you don't forget.
Ok... so that didn't work? You even cashed in some pretty heavy chits too. Ah well, that was a long shot anyway. So where were you? Oh yeah.. if shenanigans don't work, skip to page 10...
...Which says, of course, to double down again. Anyone even keeping track anymore? Oh, S3 says it's $40bn and we're going parabolic? Man, that chart gives me goosebumps. All according to plan...
So what happens tomorrow? One possible outcome of PURE FANTASTIC SPECULATION...
End of the week--phew. Never though it'd come. Where are you at now?... Over $9000\)!!! Wow. You did it boys, and as a bonus the memes will be so sweet.
\)side note: add 8 zeros to the end...
Awesome--your problems have been solved. Because...

..

BOOM

Now it's EVERYONE's problem. Come at me, Chamath, THIS is REAL baller shit.
Now all you gotta do is make all the hysterical retirees watching their IRAs hanging in the balance blame those WSB kids. Hahaha. Boomers, amirite? hate when those kids step on their law--I mean IRAs. GG guys, keep you memes. THAT is how it's done.
Ok, but seriously, I hope that's not how it ends. I guess we just take it day by day at this point.
Apologies for the length. Good luck in the market!
Also, apologies in advance for formatting, spelling, and grammatical errors. I was typing this thing in between doing all kinds of other things for most of the day.
Edit getting a bunch of questions on if it's possible the hedge funds are finding ways to cover in spite of my assumptions. Of course. I'm a retail guy trying to read the charts and price action. I don't have any special tools like the pros may have.
submitted by jn_ku to investing [link] [comments]

Call of Duty: Mobile - February 5th Community Update & Public Test Build

Call of Duty: Mobile - February 5th Community Update & Public Test Build

https://preview.redd.it/pd0xmv18trf61.png?width=800&format=png&auto=webp&s=7797a4cfe50c33a06ab65ed46ccd00c204fffe8a
Greetings Call of Duty: Mobile Community! We are back today with your usual type of community update filled with info about recently released or upcoming events and modes, but this time we are also happy to share that the next public test build is here! We’ll have that in first section following the events schedule, but it is being released far earlier than normal, especially for one that is filled with content from the next major in-game update. However, for Season 1: New Order the biggest release this week is the featured event, Fight For Humanity.
https://reddit.com/link/ldpeki/video/tei7fdebwrf61/player
This new event, released yesterday, asks you to pick a side and join the fight alongside your fellow players while you earn points in an attempt to control territories. There are many unique rewards to snag this time, both as a team and solo, and we’ll have more details about that event below in its own section of the update.
In this update we also have responses for recent feedback and bug reports alongside various event, store, mode, and playlist updates that recently released or are coming soon. First off though, we want to say thank you to the many players who have reported a variety of bugs and created discussions to give feedback about new features, modes, balance changes, or other aspects unique to this season.
Members of our development teams who create these events, make balance changes, add new pieces of content, game modes, and more, also read your responses and feedback. Thank you all for your dedication, passion, and commitment to making this game better through so many different ways. With that said, let’s jump into this update!
https://preview.redd.it/nhr33madwrf61.png?width=800&format=png&auto=webp&s=d92f9a5116c867106b75da4711ad83cde764de4a
Here is a quick look at all of the new events starting today and others launch soon:
  • 02/03 – 02/09 ~ 10v10 Collection (MP)
  • 02/03 ~ Two New Seasonal Challenges
    • Deadly Mist (Gas Grenade) and Premier Operator
  • 02/05 – 02/11 ~ 3v3 GunFight (MP)
    • Check out the Gunfight Trio event
  • 02/05 – 02/11 ~ BR Sniper Only
  • 02/05 – 02/19 ~ Fight For Humanity event
  • 02/05 – 02/18 ~ System Overload Draw
    • The brand-new Ether – Network is here!
  • 02/08 – 02/14 ~ Grind Baby, Grind! (MP)
  • 02/10 – 02/16 ~ Russian Nuketown 24/7 (MP)
  • Coming Soon – Valentine’s Day and Chinese New Year store content
*All Dates UTC
We covered a number of these topics in the last community update, but we’ll go over some again if it is launching today or if we have some new information to share. First though, just a reminder that for Battle Royale we have limited modes launching every week in February and the newest mode, Blitz, will be back later in February.
https://preview.redd.it/9v3crd9vwrf61.png?width=1920&format=png&auto=webp&s=3d2f76132c10f62ea1ccf812db1329dc2724f4c8
February 5th - Public Test Build We are back quite early in the season with a public test build ready to go for our next update, which does not release until March. This test build will be larger than the last couple in relation to the player limit and new playable content, much of which may release in one of the next two seasons.
We are thrilled this time to announce that we have added iOS to the mix! You'll need Test Flight to access it, but otherwise it should be a relatively straight forward install. Here are all of the usual details, but please note that we have two different APKs to download this time.
  • Begins today on February 5th (PT)
    • Test end date not specified
  • Available for Android and iOS devices
  • Download Size: 2 gigabytes, Wifi connection is highly recommended
  • Player Registration Limit: 40,000 (30K Android, 10K iOS)
  • Content suited for ages 16+
  • All information and player data collected during this test will be deleted
This time around we have two different versions, 32 bit and 64 bit. For anyone unfamiliar, 64 bit is more suited for higher-end/newer devices while 32 bit is generally more suited for lower-end/older devices. We recommend that you only download the 64 bit version if you have no issues running the current version of CODM on the more demanding (high/highest) graphical settings.
With all of that said, the 64 bit version is the ideal version we would like players to test during this specific public test build. If you can, please download and use that version of the build. Please find all of those download links below along with the player registrations limit per version.
  • (Priority) Android - Downloadable via 64 Bit APK here: (Registration Full)
    • 20,000 Player Limit
  • Android - Downloadable via 32 Bit APK here: (Registration Full)
    • 10,000 Player Limit
For iOS players, you’ll just need to have Apple’s Testflight application installed on your phone and this link below should take you to the correct page to download the test build.
  • iOS Testflight Link: (Registration Full)
    • 10,000 Player Limit
We do have a general cap (as listed above) on how many players can enter into both the iOS and Android versions of this test. You unfortunately won’t be able to see if that limit has been met until you try to register an account at the login screen. We’ll update the page here once registration is closed, but this is just a heads up for anyone who manages to download after we’ve hit that limit.
In this build you’ll be able to find a variety of new content, but some of the main ones you might notice are: Shoothouse (MP Map), Shipment 2019 (MP Map), updated Night Modes, Sword & Stones mode, the Truck in BR, new perks, and the new Bull Charge Operator Skill. Of course, there are plenty of smaller changes or new additions hidden in there too, but this is just a glimpse at what you’ll be able to try out.
Some general tips for downloading this rather large file:
  • Do your best to make sure you on a secure uninterrupted connection so that the whole package is downloaded without any issues
  • Try to turn off or stop your device from going into any kind of rest mode
  • If you are running into issues download the file, try using a different browser
  • Make sure you have 5-6 gigabytes of data free on your device
This file and build is independent of the main build, you do not need to remove or do anything with your main CODM application. It will install as another application that is executed separately.
Thank you to everyone who takes the time to help us test out this new content and please make sure to report any feedback or bug through the in-game options, like the in-game survey that may not be available right off the bat but will show up once the beta has been out for a while.
Fight for Humanity Sides have been drawn, the field of battle has been laid bare, and the Fight for Humanity has begun! Your first choice is simple, Atlas Corporation or Cordis Die, where will your loyalties lie? Pick one of the two sides, open up the map, see what territory is currently being fought over, and what tasks you can complete to help your side win that battle.
https://preview.redd.it/zab957iyxrf61.png?width=1920&format=png&auto=webp&s=d12d6a7edf27d89ac7cf5ffac1bbd2f15d67602c
Each side will have its own set of Faction rewards available and they are broken down into milestones, winning prizes, and leaderboard rewards. Each faction has its own version of the Cordite to grab (seen above) and the Russian Merc operator. Additionally, the faction that wins it all will snag the ATV – Override and the those who reach the top of the leaderboards can snag the Legendary Calling Card — Rupture. Through all of those different methods there are many rewards to grab by participating in this global battle of territory control!
Lastly, you can boost your points by using various weapon sets that are indicated in the top right of this event page in-game. If you’d like to get the upper hand with some tips and tricks then head on over to our Fight For Humanity blog post.
Good luck out there and may the best faction win!
Seasonal Challenges Two seasonal challenges are already out in the wild as of last week and now this week two are more coming your way! The first challenge, Premier Operator, is more of your usual type of seasonal challenge with a variety of rewards and tasks, while Deadly Mist is a unique one due to the fact that you can earn a new piece of a tactical equipment the Gas Grenade by completing it. Find the details below!
Premier Operator This six-part seasonal challenge is all about using different operators in Battle Royale and Multiplayer modes. The tasks all vary, ranging from just playing BR matches to getting kills with the S36 while using Outrider. You can earn nearly 20K Battle Pass XP for completing these tasks plus the following rewards:
  • (Uncommon) Mechanic – Warp
  • (Uncommon) S36 – Warp
  • (Rare) Charm – E-Chatter
  • (Rare) Special Ops 5 – Trance
Deadly Mist This five-part seasonal challenge went live a few days ago and it is your rare chance to grab a brand-new piece of equipment. The gas grenade is a tactical grenade that slows down your enemies with debilitating smoke that also provides cover. Complete a variety of tasks related to equipment, scorestreaks, and perks, and you’ll be able to snag this new tactical grenade along with the following items:
  • (Uncommon) Smoke Grenade – Warp
  • (Rare) Calling Card – Dystopia on TV
  • (Common) Gas Grenade
https://preview.redd.it/q44od4330sf61.png?width=1920&format=png&auto=webp&s=afcc9e6aac686ea0447b4f8763ed595860013219
3v3 Gunfight Mode This tactical showdown played on perfectly symmetrical small maps has returned, but this time around each team is bringing an extra teammate with them for this competitive challenge. This team-based mode released yesterday on 2/5 (UTC) and for anyone unfamiliar with it we have a new video just to show off the basic rules and objectives. Take a look!
https://reddit.com/link/ldpeki/video/uqcb2ql60sf61/player
While you are playing 3v3 Gunfight make sure to check out the Gunfight Trio featured event in order to earn some rewards while you are challenging yourself to intense tactical gameplay. There are eight tasks to this event and they are all straight-forward, like get kills or play matches, and by completing these you can earn the following rewards:
  • (Uncommon) Frag Grenade – The Numbers
  • (Uncommon) Knife – Warp
  • (Rare) Kilo Bolt-Action – Cosmic Wave
  • (Epic) Cyber Clown Frame
System Overload Draw While we rarely highlight any draws, crates, or bundles through these community updates, it is hard not to bring up the System Overload Draw. This draw brings with it the second blueprint for the newest assault rifle, the FR .556 - Superhighway, and of course the highly sought-after new operator, Ether - Network. Here is a glimpse at those two main new pieces of content:
https://reddit.com/link/ldpeki/video/txshs60b0sf61/player
Another unique aspect of this draw, related to the Fight for Humanity event, is the Breach Set. If you acquire the three breach camos for Outlaw, the EMP, and the Karambit then you’ll receive a weapon set bonus for that featured event.
That specific weapon set increases the points earned from battles between factions by 50%. You can find all of the information in-game on this new draw or in the featured event. Get a jump on it while everything is still active.
Feedback Since the Season 1 launch we’ve primarily been focused more on reporting bugs, but there are still a few feedback-related topics we’ve seen come up and have been trying to respond to on a one-to-one basis whenever we are able to. Let’s jump in!
  • Voice Overs – We’ve brought up this topic numerous times in previous updates or on social media channels, but we keep seeing interest in upcoming voice overs, updating current (or missing) voices, and of course brand-new operators. We are of course working on all of those, just like we released many updated voice overs alongside some new ones in Season 1, but we are also working on ways to provide more visibility about all of that in future updates.
  • China Version Content – As you may see in the public test build (if you manage to snag a spot before it is full) we have some content coming in future updates that is also in the Chinese version of CODM, like Trucks in BR. Most likely, we won’t always keep content the same in each version of the game, but the teams managing the game are always working together to coordinate, discuss, and decide what content should release in each version.
  • Cheater Reports – For whatever reason, most of the time we release an update we see an increase in cheater reports. These have traditionally tapered off one or two weeks into the season, but we have seen no abnormal increases in cheaters. We will always keep an eye out for reports in community areas, so please keep sharing, but also please keep reporting in-game as well and we’ll keep monitoring and acting to make sure your experience isn’t compromised.
  • Master of All Event – A special shout-out to those who have been giving feedback back about the unique rewards on this event (6000 credits and BP XP as the final reward). The team was looking to see if this type of reward felt valuable to players and so far all we’ve seen is positive feedback about it, which may pave the way for similar reward setups in the future.
  • Next Update – While we cannot confirm any dates for our next season or update, it is always a moving target for a variety of reasons, we can confirm that the next update will be in March.
Bug Reports We’ve been going through many smaller bug reports lately thanks to threads, PMs, and posts sharing details, videos, or screenshots explaining the issue. We don’t have any huge issues to bring up this week, at least nothing new or seemingly troublesome, but we are working with our teams to investigate many of those smaller issues and please do keep sharing. It is always appreciated!
  • Battle Royale Bugs – We’ve seen a variety of BR related bugs come in over the past two weeks and they vary greatly in relation to the types, the severity of them, and how widespread they seem to be experienced. While we can’t list it all here, we just wanted to give a general shout-out and thank you to several community members who have spent a significant amount of time making videos, screenshots, and posts to highlight these issues clearly.
  • Black Screen Issues – We are happy to say that we have seen fewer reports of these types of issues after the Season 1 release after we implemented some general stability improvements for all players in that update. We’ll have more on that front coming in the next major update (next month) and we’ll be monitoring both in-game and external channels for reports.
  • Blitz Mode Performance – We have seen various discussions about performance issues in Blitz mode due to the changes made to put more players and items in a smaller area. This seems to be a similar issue to why some devices struggle with Warfare mode. We recommend experimenting with different graphical settings before jumping into these modes to see if that helps performance, but we’ll also see if there is anything we can do to help improve performance in these types of modes.
Support Options Lastly, thank you to everyone who have been reporting various issues since Season 1 released and please do keep using our support channels on top of community areas to repot issues. In the off-chance you haven’t seen this information in every single one of our community updates 😉, here are our main support channels:
https://preview.redd.it/5e5mlmwm0sf61.png?width=800&format=png&auto=webp&s=8041bf5e80de983c00bcb5cf20bbbe42664d8bb5
One of our greatest pleasures each week is looking through various community areas to see the latest and greatest in CODM memes, but also to see the latest and greatest art designs created by some extremely talented community members! This week, we are thrilled to be able to highlight Sarcstoon, who you may know as Sagar in certain community areas.
Urban Tracker by Sarcstoon
Sarcstoon is a character artist and their online portfolios are filled to the brim with impressively detailed pieces of art that range from CODM operators to commission pieces for real life couples. One thing is clear through all of their pieces, their style is unique and in particular for faces and expressions.
Park Safehouse by Sarcstoon
Whether it is Helen Park or Urban Tracker, they’ve blown us away with their vibrant, welcoming, and charming pieces of work that make us proud that CODM is lucky enough to be a receipent of their designs. If you’d like to see more of Sarcastoon then you have plenty of options to see their work:
Thank you all once again for being the type of community that supports artists and designers by providing positive feedback, supportive words, or even just upvotes or positive reactions. There are so many talented folks in the community and we are always eager to look for more each week.
With all of that said, we’ve come to the end of yet another community update! We plan to return next week with more and with some info on our upcoming Valentine’s Day events & activities. You know us, we love to use holidays as an excuse to design new content, create giveaways, or just create engaging events with the general community.
We’ll see you all next week and for those of you in the public test build make sure to jump on that before we hit that player limit! Thank you all and stay safe out there.
-The Call of Duty: Mobile Team
submitted by COD_Mobile_Official to CallOfDutyMobile [link] [comments]

Hitman 3 - Review Thread

Game Information

Game Title: Hitman 3
Platforms:
Trailers:
Publisher: IO Interactive
Review Aggregator:
OpenCritic - 87 average - 97% recommended - 63 reviews

Critic Reviews

33bits - Euyen Esquefa Pons - Spanish - 90 / 100
Hitman 3, more than a third installment of a video game sub-saga, is more like a third season of it. It is totally continuous and does not hide in this sense. It is true that it does not add anything substantial, but it is also true that the base it inherits is very, very good. And the new maps show the experience already acquired from the two previous games, offering us some of the best maps of the trilogy.
3DNews - Михаил Пономарев - Russian - 7 / 10
Despite the plot flaws and disappointing ending, Hitman 3 remains a fine assassin playground with a huge gameplay variety.
ACG - Jeremy Penter - Buy
While it has some inconsistencies, Hitman 3 delivers the best story the Hitman games have had, and a couple tremendous levels, as well as almost endless substantial replayability.
Ars Technica - Sam Machkovech - Unscored
A solid if unambitious expansion pack—and that should tell you whether to buy this one or catch up on Hitman 2 instead.
Atomix - Sebastian Quiroz - Spanish - 85 / 100
Hitman III is one of the first strong cards of the year. IO Interactive has given us an entertaining experience focused on experimentation and replayability that no fan of the stealth genre can miss.
Attack of the Fanboy - Diego Perez - 5 / 5 stars
Hitman 3 is the ultimate murder simulator. Now that the World of Assassination trilogy is finally complete, there's no excuse to not play Hitman. In order to truly appreciate the game's intricacies, you have to commit to replaying levels, attempting challenges, and testing out new strategies. However, if you put in the time, you'll be treated to one of the most engaging and rewarding stealth experiences in all of gaming.
COGconnected - Paul Sullivan - 92 / 100
The locations and level designs in Hitman 3 are among the best IO Interactive have built.
Checkpoint Gaming - Charlie Kelly - 9 / 10
Hitman 3 is a beautiful, wonderful and exceptionally well-made game that I’m so glad exists. IO Interactive have created something simply amazing that should be lauded for being right up there with the smartest design in the industry.
Critical Hit - Darryn Bonthuys - 8.5 / 10
Hitman 3 is full of surprises beneath its familiar systems. It manages to break out of its own sandbox without disrupting its formula too much, ending on a subtle note that brings the world of assassination saga to a satisfying end.
Cubed3 - Luke Hemming - 9 / 10
Hitman 3 succeeds in every respect by being a fantastic ending to analready great series. It's also a joy to see that IO Interactive ensured players would be able to slip right back into the shoes of a veteran killer,but didn'trest on their laurels by not offering anything new. Although the touches of permanent shortcuts and new gadgets may seem small, once implemented it's hard to imagine playing without them as they integrate seamlessly into mission stories. Add to that the same freedom to approach a hit that the series is famous for, as well as ensuring every playground looks absolutely stunning and its clear that even without good friends, Agent 47 really does find the perfect blend.
Cultured Vultures - Ashley Bates - 9 / 10
Hitman 3 takes everything good about the rebooted series and combines it with worthwhile features and levels that are more interactive than ever before to create one of the best stealth games of the last decade.
DASHGAMER.com - Dan Rizzo - 9 / 10
Hitman 3 is unequivocally IO’s magnum opus; a tour de force within the overall longstanding Hitman franchise, and its essential pick within the trilogy. [...] leads the charge in 2021 for compelling action-adventure.
Destructoid - Chris Carter - 9 / 10
Coupled with extra gadgets (some of which can be imported - though not as swimmingly on PC), Hitman 3 is really fun to dive back into; or introduce someone to for that matter, just to see what they come up with. It's the little things that add up and really make Hitman 3 special.
Digital Trends - Tom Caswell - 4 / 5 stars
A satisfying conclusion to the trilogy with the best locations in the series
DualShockers - Kris Cornelisse - 8 / 10
New levels, new targets, new graphical improvements, same Hitman taste. Hitman 3 won't be everyone's cup of tea, but the niche should be extremely satisfied.
EGM - Michael Goroff - 10 / 10
Hitman 3 is a fantastic capstone to a standout series. Yes, a lot of what you experience will seem familiar if you've played the last two games, but IO Interactive continues to take interesting risks that largely play off while still perfecting the elements that make Hitman so special. The best compliment I can pay Hitman 3 is that I want to finish writing this review so I can go back to playing it.
Eurogamer - Edwin Evans-Thirlwell - Recommended
IO's final World of Assassination game is closer to a seasonal content update than a sequel, but it's a thrilling endeavour all the same.
Everyeye.it - Giuseppe Arace - Italian - 8 / 10
Killer who kills you don't change. IO Interactive does not revolutionize its playful formula, widely gnawed in the excellent Hitman 2, and proposes it again with slight but pleasant additions also in the third and (perhaps) last chapter of the World of Assassination saga. Agent 47 returns more shrewd and lethal than ever before, within an experience that knows how to enhance the murderous instincts of gamers. All this takes the form of a stealth adventure full of possibilities, a sandbox full of ideas and alternative solutions that stimulate the variety of approaches and benefit from a level design sometimes in a state of grace. A few falls in style in the last stage, a story only of contour and a general lack of courage in a fixting some stumbles of the past episodes, such as a not-so-exciting IA and very coarse shooter phases, however, prevent Hitman 3 from taking a big step forward compared to the second act. The work therefore moves in perfect continuity with what is...
Game Informer - Jeff Cork - 9 / 10
Agent 47's journey ends on a high note, at least as far as players are concerned. New levels are memorable and cater to the freedom fans have come to expect
Game Rant - Cameron Corliss - 4.5 / 5 stars
All told, though, Hitman 3 is one of the best stealth games ever made.
Game Revolution - Michael Leri - 8.5 / 10
The bald, barcoded assassin has had many hits in his 21-year career, but even though it might be his last for quite some time, Hitman 3 is one of 47’s best executions yet.
GameByte - Sara Heritage - 9 / 10 stars
Hitman 3 feels like a love letter to the ‘World of Assassination’ and I can’t think of a better way to conclude the series. With its delightfully witty dialogue and the fact that all existing Hitman content (as long as you’ve bought Hitman and Hitman 2) has progression carry over into Hitman 3, this game is a joy to play and the best Hitman has ever been. It takes all the best parts of the series we’ve come to love and leaves us with a bittersweet, Agent 47-sized gap in our hearts.
GameMAG - Russian - 9 / 10
There's simply not a lot of stealth-action games that can hold a candle to Hitman III, with its hours upon hours of engaging gameplay and high replayability. The sheer variety of different locations and missions, and also the inclusion of all the legacy content, turns this title into something you don't want to miss at the start of 2021.
GamePro - Dennis Michel - German - 82 / 100
Hitman 3 is exactly what fans of the IO Interactive games expect: an open sandbox dream in which thousands of paths lead to Rome or rather to Berlin, Dubai, China, England, Argentina and Romania. On this point, there is simply no second genre representative who leaves so much room for our creativity. The six locations are wonderfully varied and great, but I never got rid of the feeling of playing a story DLC here. After a good five to six hours, that's it.
GameSkinny - Mark Delaney - 9 / 10 stars
Hitman 3 brings to a close one of gaming's great trilogies with one last display of immaculate level design and intoxicating mood from IO Interactive.
GameSpew - Richard Seagrave - 9 / 10
Chances are we aren’t going to be placed in control of Agent 47 again; at least for a fair while, anyway. But with Hitman 3, IO Interactive has at least made sure he’s had a worthy send-off.
GameSpot - Phil Hornshaw - 9 / 10
What's good about Hitman--its level design and the creativity, experimentation, and exploration that affords--is great in Hitman 3. It closes out the trilogy by brilliantly playing off everything that came before it
GameWatcher - Marcello Perricone - 9 / 10
Hitman III is a fascinating finale to the franchise that shyly continues the series' tradition to iterate and improve on each entry.
GameZone - Cade Onder - 8.5 / 10
While Hitman 3 is the end of this trilogy, it's clear IO will be coming back to 47 after they play around in the 007 sandbox for a while. This isn't so much the end of Hitman as it is this iteration of 47 and I will be eagerly awaiting his return.
Gameblog - Gianni Molinaro - French - 9 / 10
Could IO Interactive have ended the World of Assassination Trilogy better ? Probably not. Even if Hitman 3 sticks to previous episodes formula and plays it safe, keeping its usual flaws, it offers gorgeous and incredibly well-convceived destinations that will indeed please fans. There are so many good trails to follow, so many possibilities that you'll sure end up with the urge to try everything in order to go for the perfect kill. If you own Hitman 1 and Hitman 2, there is some serious amount of challenges waiting. A PlayStation VR ? Prepare for a game-changing experience.
GamesBeat - Jeff Grubb - 5 / 5 stars
Hitman is a world made up entirely of Chekhov’s guns, and it’s a blast finding out how to get Agent 47 into position to pull the trigger.
GamesRadar+ - Leon Hurley - 4.5 / 5 stars
A slick and entertaining conclusion to the trilogy.
GamingBolt - Shubhankar Parijat - 9 / 10
Hitman 3 represents the peak of the series, of IO Interactive, and of the social stealth genre.
God is a Geek - Chris White - 8.5 / 10
Hitman 3 is a satisfying farewell to Agent 47, with stunning locations, and endless opportunities to take out your targets.
Hardcore Gamer - Adam Beck - 3.5 / 5
In the current trilogy, Hitman 3 would be considered the weaker of the three.
Hobby Consolas - David Martinez - Spanish - 80 / 100
Hitman 3 is a good entry in the series. It deliver beautiful levels, such as Dartmoor or Chonqing, new assassination tools and it allows players to import maps from the previous games (with improved graphics), buy still, it´s mechanics and some AI elements feel outdated.
IGN - Luke Reilly - 9 / 10
Rich, rewarding, and highly replayable, Hitman 3 is one of the barcoded butcher's best appearances.
IGN Italy - Andrea Giongiani - Italian - 8 / 10
A nice conclusion to the World of Assassination trilogy. Hitman III is "just" more of the same, but that's not a problem when the original material is that good.
Kotaku - Riley MacLeod - Unscored
Narratively and structurally, Hitman 3 strips its own make believe away, leaving the series’ core darkness on display.
Metro GameCentral - Patrick Dane - 8 / 10
A great finale to the World of Assassination trilogy and the perfect time to end the reboot era, as the once revolutionary formula begins to show its age.
MonsterVine - Diego Escala - 5 / 5
Hitman 3 is a phenomenal closer to what has been an excellent trilogy in a series I hold dear.
Noisy Pixel - Azario Lopez - 9 / 10
Hitman 3 builds on the structure of its predecessors but doesn't recycle old mechanics. Its creative sandbox systems encourage multiple playthroughs with possible outcomes only limited by your imagination. Returning fans will get the most of this narrative as it ties up a few loose ends but doesn't totally stick the landing. It's absolutely brilliant in execution, though, as you replay missions for different results providing the most robust experience to those who spend the most time playing.
PC Gamer - Andy Kelly - 90 / 100
A beautiful, deep, and endlessly replayable murder sandbox, featuring some of the best levels in the series.
PCGamesN - Jordan Forward - 8 / 10
Another fine outing for Agent 47, and a fitting, hopefully brief, farewell to one of the best stealth series of the last decade.
PlayStation Universe - Neil Bolt - 9 / 10
Hitman 3 closes out the World of Assassination Trilogy with developer IO Interactive in confident mood. Lessons learned from the past five or six years have worked their way into this splendid epitaph for a series that looked dead and buried more than once along the way. As with its predecessor's, there are some lows to go with the highs, but those highs? They are truly something special and make the future of IO Interactive an exciting prospect.
Player2.net.au - Matt Hewson - A or higher
A franchise like no other comes to an epic and satisfying conclusion. Hitman III is the culmination of both story and development skill that will leave fans everywhere smiling with joy.
Polygon - Samit Sarkar - Unscored
IO Interactive delivers a terrific, thrilling finale for its trilogy
PowerUp! - Leo Stevenson - 9 / 10
It's enormously addictive and is endlessly replayable. For one of the first major releases in 2021, Hitman is an absolute home run
Press Start - James Mitchell - 8.5 / 10
HITMAN III is a decidedly epic conclusion to the events established in the first two games. It offers fantastic, well-realised locales with objectives that are unconventional, at least by HITMAN standards, to come out feeling fresh. Though in pursuit of this, it has lost a bit of the breadth we've come to expect from the series. Ultimately, it delivers what it promised to - a strong conclusion to the trilogy.
Push Square - Sammy Barker - 9 / 10
On its own, Hitman 3 is a moody conclusion to a generation-defining trilogy, but when taken as a complete compilation, it's the ultimate stealth sandbox. IO Interactive has honed its gameplay formula to perfection, and it's on top form here
Rectify Gaming - Dave Rodriguez - 9.6 / 10
After two decades of pasta cans, silver ballers, suitcase snipers and more, Hitman 3 delivers the perfect hit.
Rock, Paper, Shotgun - Brendan Caldwell - Unscored
As a final act, Hitman 3 is as capable and pleasing as its trilogy-siblings. As a trilogy, it is one of the most fun-loving games of the previous decade.
Screen Rant - Christopher Teuton - 4.5 / 5 stars
Hitman 3 is the best of the newer Hitman games and quite possibly the best Hitman game in the franchise.
Shacknews - Bill Lavoy - 9 / 10
It’s great on its own, but combined with Hitman (2016) and Hitman 2 it helps make up the masterpiece which is the World of Assassination trilogy.
Spaziogames - Italian - 8.8 / 10
Hitman 3 is an amazingly crafted epilogue for the World of Assassination trilogy and the best modern Hitman yet.
The Games Machine - Daniele Dolce - Italian - 9 / 10
Hitman 3 dances asymptotically with the concept of perfection, often approaching it without ever really grasping its essence. Nevertheless, IO Interactive manages to improve and refine a well-established formula, while offering a a truly satisfying conclusion to 47's struggle against Providence. Although there are some flaws, they're almost entirely eclipsed by the incredible quality of everything else.
TheSixthAxis - Jim Hargreaves - 8 / 10
Charting the series' progress since that 2016 Paris debut has been a fascinating journey. IO have learned a lot over the past five years and that really shows in Hitman 3. It's a flashier, more fluid evolution of IO's original template - a rewarding conclusion to one of the most unique video game franchises around, and one we'll continue playing for many weeks and months to come.
TrueAchievements - Sean Carey - 4.5 / 5 stars
All in all, IO Interactive has stuck with what it knows best with Hitman 3: gorgeously crafted open playgrounds for the player to wreak slick and murderous havoc in.
TrueGaming - نواف النغموش - Arabic - 9 / 10
Hitman 3 is the quintessential stealth game.
Twinfinite - Tom Hopkins - 4 / 5
Without straying far from the successful sandbox formula, it’s an excellent final part of IO’s trilogy. While the increased freedom and level variety won’t be for everyone, Hitman 3 boasts some of the best locations and stories the series has ever seen, and there’s so much to uncover in each and every one of them.
VG247 - Alex Donaldson - 5 / 5 stars
Taken individually, Hitman 3 feels like great value, with plenty of variety and lots to do. When taken as a whole, the World of Assassination trilogy is hands-down one of the best and most complete-feeling trilogies in video game history.
WellPlayed - Dylan Blereau - 8.5 / 10
Hitman 3 does an excellent job of wrapping up the World of Assassination Trilogy, pairing the predictable yet enjoyable narrative with the refined and forever reliable Hitman gameplay
Windows Central - Zackery Cuevas - 4 / 5 stars
Hitman 3 features some of the most complex and most creative levels in the series history while polishing the gameplay to perfection. Unfortunately, it's held back by some hefty paywalls, uneven mission pacing, and some occasional clunky AI.
Worth Playing - Andreas Salmen - 8.6 / 10
The third Hitman game delivers a satisfying and worthwhile ending to the series and some fun and varied stages, all while adding a bunch of minor adjustments and content that fans will enjoy for hours. If you're a fan of the series, Hitman 3 is a very competent end to the trilogy that provides a massive and deep Hitman experience that is easy to recommend.
submitted by diogenesl to Games [link] [comments]

Persona 5 Strikers - Review Thread

Game Information

Game Title: Persona 5 Strikers
Platforms:
Trailers:
Developers: Omega Force, P-Studio
Publisher: Atlus
Review Aggregator:
OpenCritic - 83 average - 88% recommended - 45 reviews

Critic Reviews

33bits - Euyen Esquefa Pons - Spanish - 85 / 100
Persona 5 Strikers is a worthy sequel to Persona 5, and fans will be delighted with it. With a very good combat system that tries to mix the musou genre with the characteristic contributions of the Persona saga to the battles and a good story, perhaps it is too irregular in some sections to become a round game, but it certainly will not disappoint.
COGconnected - Patrick Anderson - 89 / 100
Fusing the rich game world of Persona with real-time combat, Omega Force and P-Studio have created a new Persona of their own and it is a worthy addition to a classic franchise.
Cerealkillerz - Nick Erlenhof - German - 9 / 10
Persona 5 Strikers not only continues the story of Persona 5 wonderfully, but also works very well as a stand-alone game. It is much more than just another Warriors clone and becomes an action RPG that every fan of the series should definitely check out. The story is not comparable to the level of a Persona 5, but the attention to detail and the fun summer trip across Japan make this game a great holiday with dear friends - and prisons.
DASHGAMER.com - Dan Rizzo - 10 / 10
Persona 5 Strikers is essential gaming this year. The virtue this title carries is for everyone, not just the JRPG enthusiast. an opportunity to portray our favourite group of rascals for one final bow-out. [...] a spectacular sequel
Destructoid - Chris Carter - Unscored
It's early yet to tell whether or not that tried and true formula will overstay its welcome, but Persona 5 Strikers is looking real good so far, as an Omega Force brawler and as a Persona game. It's a bold claim for sure, but it already grabbed me with the promise of more Persona.
Digital Chumps - Eric Layman - 7.5 / 10
Strikers captures the affable singularity of Persona 5 while shifting its perspective from a turn-based slow burn to an action-focused escapade. At the same time, Strikers' devotion to its source material succeeds in keeping the player active and invested amid the turbulence of its strained support structure. It's a summer vacation masquerading as a sequel, and that seems to suit the Phantom Thieves just fine.
Digitally Downloaded - Matt Sainsbury - 4.5 / 5 stars
Koei Tecmo has somehow crafted not only a genuine sequel to Persona 5, the JRPG, but the team has managed to equal it. Or – if action combat is your thing – perhaps even exceed it. That is no mean feat.
Eurogamer - Malindy Hetfeld - No Recommendation / Blank
Persona 5 Strikers is a full-on sequel that tells an engrossing new story, even if its combat doesn't quite have the same wow factor.
GAMES.CH - Franziska Behner - German - 88 / 100
Fast paced Musou battles combined with the typical Persona 5 elements take you on a wild, stylish ride. Perfect for everyone who found P5 too lengthy. Strikers is cool, fast, and a little shambolic.
Game Informer - Brian Shea - 8.5 / 10
While Persona 5 Strikers disappointingly removes the mainline series' social links, it carries over enough familiar elements to feel like a true successor
GameByte - Sara Heritage - 9 / 10
If you loved Persona 5 and wanted to spend more time with Joker and the Phantom Thieves, Persona 5 Strikers is almost everything you could wish for. It’s a fun, zany and heartfelt waltz through the Persona Universe.
GameSkinny - George Yang - 9 / 10 stars
Persona 5 Strikers is a fantastic sequel to the original game. It's fun, stylish, and sleek, a road trip to remember.
GameSpew - Richard Seagrave - 9 / 10
Blending an engaging and often thought-provoking narrative with combat that flirts with both strategy and chaos but always remains fun, Persona 5 Strikers is quite simply one of the best action RPGs I’ve ever played.
GameSpot - Michael Higham - 8 / 10
Persona 5's RPG elements thrive in action-based combat, and while the story may not hit hard, the Phantom Thieves haven't forgotten what they're about.
GaminGuardian - Alberto Morales Palencia - Spanish - 8.5 / 10
Persona 5 Strikers is a magnificent sequel that manages to feel familiar and different at the same time, without forgetting to thrill with its story while offering a pleasant playable change in line with the Action RPG.
GamingTrend - David Flynn - 95 / 100
Persona 5 Strikers is a fantastic sequel to one of the best JRPGs of all time. It's less of a Warriors game and more of an action RPG with fun, fluid combat, great characters, and an excellent story and soundtrack.
Hardcore Gamer - Jacob Bukacek - 4 / 5
Surprising as it may be, Persona 5 Strikers is a solid follow-up to Persona 5.
Hobby Consolas - Álvaro Alonso - Spanish - 85 / 100
If you liked Persona 5 (is there anyone who didn't?), Strikers should be a no-brainer choice. The gameplay isn't exactly our cup of tea, but the story is so interesting, the characters are so lovable and it just looks SO cool, that you would be mad if you didn't accept the Phantoms Thieves calling card.
Nintendo Life - PJ O'Reilly - 8 / 10
Persona 5 Strikers is a slick and stylish spin-off that manages to successfully combine a surprisingly strong story with some satisfying Musou-inspired hack-and-slash action. There are a few issues here and there, with some necessary grinding at points, slight difficulty imbalances and a camera that can be a bit of a pain during busy battles but, overall, this is a thoroughly entertaining action RPG that comes highly recommended.
Nintendo Wire - Ricky Berg - 9 / 10
Persona 5 Strikers may live in the shadow of its lauded game of origin, but with a source that good it’s not such a terrible place to be. Thanks to the Warriors inspired gameplay and vacation theme, all wrapped up in that signature style, it’s the best series spin off since Persona 4 Arena.
NintendoWorldReport - Matthew Zawodniak - 7.5 / 10
Despite that I can't deny how much fun I had with the gameplay, and I'm probably going to end up replaying it on PC for the chance to enjoy it in surround sound (another feature the Switch version weirdly lacks). For as much as the story disappointed me it just wouldn't be true to say I don't like Persona 5 Strikers. I like it a lot, and I felt really happy with it when I finally finished it. It's a game that I want to recommend, but that recommendation has to come with a big caveat: if you're a Persona fan that loves the Phantom Thieves but you're just not interested in the gameplay, it may be more worth your time to just play Persona 5 again.
Noisy Pixel - Jacob Kavanaugh - 9 / 10
I don’t think anyone expected Persona 5 Strikers to be as fleshed out as it is. There's a massive full game here with well over 50 hours of content for you to experience. Further, it's a way to reunite with a cast that you’ve probably already spent just as long with, if not more. The action-RPG systems make for a surprisingly fun and addictive gameloop that isn't overshadowed by the mainline entries and it still offers more than enough unique elements that differentiate it from a Musou title.
PC Gamer - James Davenport - 63 / 100
Strikers walks and talks like Persona 5, but no social game and bland combat make it one strictly for gigafans.
PCGamesN - Diego Arguello - 8 / 10
The Phantom Thieves arrive on PC in a more streamlined form than the main Persona series, but an equally engaging one that's as stylish as it is action packed.
PlayStation Universe - Timothy Nunes - 8 / 10
Persona 5 Strikers takes what's special about the Persona franchise and meshes it with what makes the musuo genre special. Despite some hiccups, Persona 5 Strikers offers up something special: It's equally accessible to newcomers as well as established fans, showcasing all the style of the franchise in all its glory.
Polygon - Ryan Gilliam - Unscored
Persona 5 Strikers is the best version of a high school reunion
PowerUp! - Leo Stevenson - 8.5 / 10
Persona 5 Strikers is my favourite Musou crossover and the first one to truly feel like the guest franchise first and Warriors second.
Press Start - Kieron Verbrugge - 9 / 10
Playing Persona 5 Strikers is like being blessed with a reunion special of a beloved series that ended years ago. It feels different, perhaps through a new lens or just more timely, but the characters you grew to cherish are all back for one last, terrific adventure. Omega Force's influence is clear, but the game walks a confident line between the traditional Persona format and a musou spin-off. If you're a fan, do yourself a favour and don't sleep on this – Strikers is one hell of a road trip that deserves to be considered a proper sequel.
Push Square - Robert Ramsey - 8 / 10
Persona 5 Strikers is a fantastic follow up to a beloved JRPG, carving out its own identity with an excellent action-based combat system. It presents the perfect excuse to hang out with the Phantom Thieves one last time, and does a great job of building upon the established characters and themes of its predecessor. While we doubt that Strikers will be remembered anywhere near as fondly as Persona 5, the game goes beyond expectations to provide a classy companion piece. A must-buy for existing fans.
RPGamer - Alex Fuller - 4.5 / 5
Atlus and Omega Force have ensured that as much as possible of what made Persona 5 so beloved has been transported here and put into an appreciably tight package. Spending extra time with the Phantom Thieves and travelling with them across Japan is a much needed positive experience and well worth it.
Shacknews - TJ Denzer - 8 / 10
A must-have for any fan who wants to go on another heart-stealing adventure with the Phantom Thieves.
Siliconera - Jenni Lada - 8 / 10
Still, Persona 5 Strikers nails the atmosphere perfectly and doesn’t make it feel like you have to review everything beforehand. It succinctly lets you know that the areas you’ll explore are larger and you may have to do a little more research to prepare, but your team has your back. Granted, it is something that will be best enjoyed and appreciated by those who know and love these characters.
Spaziogames - Italian - 8.3 / 10
Quote not yet available
TechRaptor - Peter Glagowski - 6 / 10
A surprisingly polished and experimental game for developer Omega Force, Persona 5 Strikers is overall fairly solid but is hampered with clunky pacing and a lackluster plot.
TheSixthAxis - Nic Bunce - 8 / 10
Persona 5 Strikers is an excellent welcome back party for the franchise. It takes a formula that is proven to work and takes it to a new place by adding a whole new combat system that allows you to play as the whole team, rather than the main character we're all used to. This said, and although Persona 5 Strikers is excellent in its own right, there's enough that's been stripped back to make this game work that it can't reach the lofty heights of the original.
Wccftech - Kai Powell - 8 / 10
Persona 5 Strikers is a fun sequel that builds off the first year of the Phantom Thieves and might be the kind of action-packed sequel that only true fans of the original Persona 5 will desire for.
Windows Central - Samantha Nelson - 5 / 5 stars
Persona 5 Strikers delivers the meaningful story, relateable characters, and complex mechanics fans expect from mainline games but switches the gameplay up to focus on action over time management.
Worth Playing - Chris "Atom" DeAngelus - 8.5 / 10
I expected Persona 5 Strikers to be like Hyrule Warriors and got a genuine Persona sequel. It might be thinner on content than the 100-hour behemoth it is based on, but it's still plenty of fun to play. The combat system takes some getting used to, but otherwise, it's like slipping on a comfy pair of well-worn slippers. I welcome the chance to revisit the world of Persona 5, and Strikers is a wonderful send-off to the Phantom Thieves.
submitted by TheGasMask4 to Games [link] [comments]

GTA Online Mega Guide and Weekly Simple Question Thread

Looking for friends to play with? Join the GTAOnline Discord server!
READ BEFORE YOU MAKE A POST ON /GTAONLINE**:**

Screen Capturing
Platform Method
PC https://bit.ly/PcScreenshare
PS4 https://bit.ly/PS4ScreenCapture
XB1 https://bit.ly/XboxCapture


Solo Public Sessions
Platform Method
Any unplug router method
PC port blocking method - task manager method
PS4 MTU method
XB1 MTU method - NAT method

Making Money

Weekly Money-Making Methods - Updated Weekly!

Any level of experience and money:
I am a new player with low experience and money:
I am a returning player with decent game experience and money:
I'm a millionaire already, just give me a grind:
I'm a solo player, how can I maximize my profits?

Leveling RP

Further Money Making Info
What's New? Recent Major Content Updates
June 2017 - Gunrunning FAQ by L131
August 2017 - Intro to Smuggler's Run by Psychko
December 2017 - Doomsday Heist FAQ
July 2018 - After Hours/Nightclubs FAQ | After Hours Guide by Dan6erbond
July 2019 - Diamond Casino FAQ
Vehicles and Properties
Tips and Tricks
Just For Fun
Useful Tools
If you know a post that should be included in this guide, message the moderators.
submitted by BryonyBot to gtaonline [link] [comments]

It all started with a small gift, $3,200 later and the project is done.

Last year, my business partner went out and purchased one of these: Samsung CRG9. Of course, he could not help but invite me over to see the thing. After I picked my jaw up off the floor, I left envious but happy to see he was happy with his new purchase.

Fast forward a few months and he calls me back over to his house. I was certain he got a new toy and just wanted to brag again. Low and behold, there sat a shipping crate with my name on it. He got me one. What a guy. Its a good thing I make him a lot of money, lol.

Anyway, my first thought was excitement. Then I realized that I did not have a computer that could properly drive the thing. Here is what I have replaced:

By all accounts, this computer was near top of the line when I built it in 2016. It ran most things at 1440p at least at 60 fps (and almost anything not current gen AAA at >100 fps). But that was then. This was now. 5120x1440 is TWICE the pixels as my old - admittedly awesome - monitor. In order to take advantage of this very generous gift, I was going to have to upgrade. My wife also needed a new machine (at least new to her, she is the receiver of technological hand-me-downs after all). Given that, I decided to start over from scratch.
First and foremost, I had to face the fact that top end computer components are hard to come by right now. I had to camp websites, discord chats, youtube channels with running availability tickers, the works. I ended up getting everything except the video card at MSRP, and only paid a bit over retail on the card, but did purchase it at retail instead of from a scalper.
Here is what I went with:
[PCPartPicker Part List](https://pcpartpicker.com/list/j3dsW3)
Type|Item|Price
:----|:----|:----
**CPU** | [AMD Ryzen 7 5800X 3.8 GHz 8-Core Processor](https://pcpartpicker.com/product/qtvqqs/amd-ryzen-7-5800x-38-ghz-8-core-processor-100-100000063wof) | $449.00 @ B&H
**CPU Cooler** | [Noctua NH-D15 CHROMAX.BLACK 82.52 CFM CPU Cooler](https://pcpartpicker.com/product/84MTwP/noctua-nh-d15-chromaxblack-8252-cfm-cpu-cooler-nh-d15-chromaxblack) | $99.95 @ Amazon
**Motherboard** | [Gigabyte X570 AORUS ULTRA ATX AM4 Motherboard](https://pcpartpicker.com/product/YTWBD3/gigabyte-x570-aorus-ultra-atx-am4-motherboard-x570-aorus-ultra) | $294.99 @ Amazon
**Memory** | [G.Skill Ripjaws V 32 GB (2 x 16 GB) DDR4-3600 CL16 Memory](https://pcpartpicker.com/product/zcH8TW/gskill-ripjaws-v-32-gb-2-x-16-gb-ddr4-3600-memory-f4-3600c16d-32gvkc) | $179.99 @ Amazon
**Memory** | [G.Skill Ripjaws V 32 GB (2 x 16 GB) DDR4-3600 CL16 Memory](https://pcpartpicker.com/product/zcH8TW/gskill-ripjaws-v-32-gb-2-x-16-gb-ddr4-3600-memory-f4-3600c16d-32gvkc) | $179.99 @ Amazon
**Storage** | [Sabrent Rocket 2 TB M.2-2280 NVME Solid State Drive](https://pcpartpicker.com/product/LxXnTW/sabrent-2-tb-m2-2280-solid-state-drive-sb-rocket-2tb) | $249.98 @ Amazon
**Video Card** | [Asus Radeon RX 6900 XT 16 GB TUF GAMING OC Video Card](https://pcpartpicker.com/product/LRNgXL/asus-radeon-rx-6900-xt-16-gb-tuf-gaming-oc-video-card-tuf-rx6900xt-o16g-gaming) | $1,379.99 B&H
**Case** | [Lian Li Lancool II Mesh ATX Mid Tower Case](https://pcpartpicker.com/product/d82bt6/lian-li-lancool-ii-mesh-atx-mid-tower-case-lancool-ii-mesh-rgb-black) | $109.99 @ Amazon
**Power Supply** | [SeaSonic FOCUS Plus Gold 850 W 80+ Gold Certified Fully Modular ATX Power Supply](https://pcpartpicker.com/product/jWFXsY/seasonic-focus-plus-gold-850w-80-gold-certified-fully-modular-atx-power-supply-ssr-850fx) | $177.99 @ Amazon
**Operating System** | [Microsoft Windows 10 Pro OEM 64-bit](https://pcpartpicker.com/product/MfH48d/microsoft-os-fqc08930) | $149.99 @ Amazon| *Prices include shipping, taxes, rebates, and discounts* |
| **Total** | **$3,271.86**
| Generated by [PCPartPicker](https://pcpartpicker.com) 2021-02-02 08:16 EST-0500 |

I also had a couple of extra 120MM Noctua Case fans sitting around that I put in there to keep my temps under control. I also pilfered the 2TB Sabrent M.2 drive out of the old computer, so I have a pair of them in the new build giving me 4TB of storage.

A couple of points for purchasing devisions:

All in all, I am very happy with the build. I put it all together and it actually booted right up, which feels nice. My ISP is probably wondering why I have downloaded 2TB of data in the last 24 hours, but I have gigabit internet for a reason. Now it is off to play Cyberpunk 2077 at 5120x1440 and have it run smooth as butter.
submitted by Lorinian to buildapc [link] [comments]

When talking about undervolting on 3000 series card, please also include RESOLUTION and GAMES TESTED!

Since more and more people are jumping on the ampere undervolting train, one of the things I think people should mention when they list their clock/mV combination are the RESOLUTION and what games they tested.
I've been seeing lots of folks "give up" on undervolting because their cards can't even get close to some of the numbers people are posting online, not realizing that different resolutions and games vary dramatically on the numbers people can achieve, and thus what people are posting online. Don't give up! Undervolting still has huge benefits, even if you lost the "silicon lottery".
On my 3080, I have to run 862mV at 1890mhz to get my modern ray-tracing games stable on 1440p max everything/dlss in cyberpunk/control and horizon zero dawn. But I can run 1935mhz in COD CW on 1440p. And on 1080p, I can boost to 1980 at 862mV in COD.
However, on metro/outer worlds which hit power limit at 1440p at only 881mV, I can only get to 1875mhz at 1440p before crapping out at 862mV.
So if I were to post my "Stable" number, I would say 1875/862 at 1440p with testing metro/outer worlds, NOT 1980/862 and just leave it at that. I've literally seen people give up when they see 1980/862 and their card can't get anywhere close to that. I'm trying to stop that from happening.
I spent alot of time arguing back and forth with someone on reddit calling BS for them running their card at 2070mhz at 950mV, only to realize that they were running at 1080p. *facepalm*. Just as a reference point, running 950mV didn't even hit power limit for their card in metro exodus with ray tracing maxed out, while on strixes at 1440p, the card pulls 480 WATTS at 925mV. It hits reference power limit at 850mV. That's how big of a difference resolution has.
https://www.reddit.com/nvidia/comments/l23fln/real_test_of_undervolt_stability_on_3080_isnt/gk34s35?utm_source=share&utm_medium=web2x&context=3
4514919 lists below why 1080p isn't really the best bet for testing stability, but if that's what your rocking, definitely still fine tune to your hardware. But if your trying to undervolt for the first time and are thinking to yourself "Shit, why can't I get 2ghz at 900mV", please realize the type of game and resolution, are huge factors in what you can achieve with your undervolt which people seem to leave out (specifically the resolution part).
https://www.reddit.com/nvidia/comments/l06t9i/undervolt_gigabyte_rtx_3070_0938v_1995mhz_boost/gjtil90?utm_source=share&utm_medium=web2x&context=3
" Ampere has doubled the number of units that do floating point calculation going from one per CUDA core to two.
They do not juice up more at 4K, it's that at lower resolutions there is not enough time to load them before the GPU has to work on the next frame so they are "unused".
An Ampere CUDA core can do an INT+FP32+FP32 operation at the same time and that's 100% utilization but at 1080p it's not doing that all the time but the core is still under load so the GPU utilization is still reported 99% yet 33% (it's not really 33%, there is other stuff in a core but you get the idea) of the core is not really under load.
Because of that you can hit higher clock speeds and lower power draw but if you are doing a custom voltage curve you are not really testing a 100% stability but only a stability in games at 1080p."


EDIT: Wow, well this blew up. Been getting 50+ dm's asking how to UV. There are plenty of guides out there, but you can check out mine here:
https://www.reddit.com/nvidia/comments/koub76/3_ways_to_undervolt_in_msi_afterburner_for_3080/
I recommend doing #3 which can be condensed by simply dragging the point up and moving all points to the right of the curve DOWN.
You can and WILL boost higher using less voltage with this approach. Been in direct contact with /NoctD in the comments who uses the #2 approach who has since switched over since he has to run 30mV more to hit the same core clock, using outer worlds to test.


EDIT #2:
My time spy results (I'm not a huge synthetic benchmark guy but it was requested):
https://www.reddit.com/nvidia/comments/l72upj/3080_ventus_undervolt_timespy_scores_undervolt/
submitted by preciseman to nvidia [link] [comments]

GTA Online Mega Guide and Weekly Simple Question Thread

Looking for friends to play with? Join the GTAOnline Discord server!
READ BEFORE YOU MAKE A POST ON /GTAONLINE**:**

Screen Capturing
Platform Method
PC https://bit.ly/PcScreenshare
PS4 https://bit.ly/PS4ScreenCapture
XB1 https://bit.ly/XboxCapture


Solo Public Sessions
Platform Method
Any unplug router method
PC port blocking method - task manager method
PS4 MTU method
XB1 MTU method - NAT method

Making Money

Weekly Money-Making Methods - Updated Weekly!

Any level of experience and money:
I am a new player with low experience and money:
I am a returning player with decent game experience and money:
I'm a millionaire already, just give me a grind:
I'm a solo player, how can I maximize my profits?

Leveling RP

Further Money Making Info
What's New? Recent Major Content Updates
June 2017 - Gunrunning FAQ by L131
August 2017 - Intro to Smuggler's Run by Psychko
December 2017 - Doomsday Heist FAQ
July 2018 - After Hours/Nightclubs FAQ | After Hours Guide by Dan6erbond
July 2019 - Diamond Casino FAQ
Vehicles and Properties
Tips and Tricks
Just For Fun
Useful Tools
If you know a post that should be included in this guide, message the moderators.
submitted by BryonyBot to gtaonline [link] [comments]

The Achilles Heel of every title contender

In Greek mythology, Achilles was the greatest warrior. He even acted like a superstar in his day, holding out on Agamemnon for a max contract.
Of course, Achilles had one fatal flaw. When his mother Thetis dipped him into the river Styx to give him invulnerability, she held him by the heel. Because of that, his heel was still susceptible to injury. That weak spot allowed him to get upset in the Trojan War by a lower-seed named Paris. And thus, we get the term "Achilles heel."
Every great player and every great team has an Achilles heel or two. So with that in mind, let's take a look at the top contenders (listed according to the best title odds on bovada) and determine their potential fatal flaws.
Los Angeles Lakers (+240)
The Los Angeles Lakers are one of the most complete teams we've seen in several years. Not only do they have elite top-end talent, but they'd bolstered the depth chart around them. At this time last year, we may have called their bench or depth their weakness; they responded to that by adding the winner of Sixth Man of the Year (Montrezl Harrell) and the player who finished second for Sixth Man (Dennis Schroder.) Their defense was already elite, and then they added former Defensive Player of the Year Marc Gasol to boot. As in life, the rich get richer.
So does this team have any weakness left? Perhaps. I'd suggest that perimeter shooting is still their biggest wild card. They've been shooting well this season, nailing 38% from beyond the arc as a team (good for 5th best.) At the same time, that's likely to regress. LeBron James is shooting a blistering 41.0% from three (career 34.6). Kentavious Caldwell-Pope is shooting 46.8% from three (career 35.3). Kyle Kuzma is shooting 39.3% from three (career 33.5). Having James and Anthony Davis does allow their supporting cast to get open looks, but we'd still expect these numbers to come down to some degree. If that does, then the fact that the team doesn't shoot many threes (28th most) may be more pronounced.
Overall, you can make the argument that the Lakers lack sharpshooters. Maybe they don't need Steph Curry or even Seth Curry, but they could still use a reliable shooting specialist off the bench to break out in case of emergency. J.J. Redick may be available via trade/buyout. Kyle Korver and Allen Crabbe are available on the waiver wire. These shooters may be negative defenders, but the Lakers are SO good defensively that they should be able to withstand a slight hit in that regard. What may be harder to overcome is a cold stretch from three in a key series.
Brooklyn Nets (+375)
The Brooklyn Nets are an incredible collection of superstar talent, with two of the greatest scorers we've ever seen in Kevin Durant and James Harden and one of the greatest enigmas we've ever experienced in Kyrie Irving. Coupled with Joe Harris, shooting/offense is clearly NOT the problem here.
It doesn't take a basketball expert or even a dumb redditor like me to realize the bigger concern is the defensive end. The Nets' defense is softer than Charmin. Right now, the team ranks 27th in defensive rating, and that number doesn't show many signs of slowing down. Capable defensive-minded forwards are needed here, desperately, especially when the team matches up with some elite SF-PF talent in the playoffs. This post details the situation and potential fixes with more detail, but some potential defenders available include Rondae Hollis-Jefferson, Andre Roberson, Noah Vonleh, Dewayne Dedmon, or potential trade/buyout guys like Tony Snell and Trevor Ariza.
Los Angeles Clippers (+550)
The Los Angeles Clippers have one of the best rosters in the NBA. Of course, that was also true last season. Last year's team had an abundance of talent, which tends to happen when you add two stars to a team that had gone 48-34 the year before. They looked and acted the part of a title contender as well -- finishing in the top 5 in offense and defense and roaring to a 3-1 lead over Denver. Unfortunately for them, it's best of seven.
A lot of the problems that plagued last year's disappointment were related to chemistry issues on and off the court. Lou Williams and Montrezl Harrell had developed a great rhythm as to-go scorers, and now they were forced to take a step back. Worse yet, their skill set wasn't suited to being 3+D sidekicks. Harrell may be gone, but the "fit" issues with Lou Williams remain. He's still a good scorer, but he's a liability if he doesn't have the ball in his hands. He's off to an even rockier start to this season, logging a - 3.0 box plus/minus so far. Now at age 34, there's a real concern that he's trending towards being a net negative player, especially in this current role. The team should float offers for him now before he lingers too long on the roster and starts to resent his place in the hierarchy.
Milwaukee Bucks (+700)
The Milwaukee Bucks followed up a disappointing postseason with a spectacular offseason. They not only re-signed superstar Giannis Antetokounmpo, but they brought in some extra help for him with Jrue Holiday and Bogdan Bogdanovic and --
Wait, what was that? The Bogdanovic signing got blocked? Oh right.
It feels like ages ago, and some may think it was meaningless in hindsight. Bogdanovic hasn't lit the world on fire in Atlanta, and the Bucks will eventually get back to a 1 or 2 seed no matter what. Still, the limited depth at the wing will be an issue for Milwaukee at some point or another.
That issue is most likely to rear its head in the playoffs, because the Bucks tend to play a slightly different way in the postseason. Over the last few seasons, Giannis has played limited minutes as a smallball center in the regular season -- 7%, 27%, 23%, 4% this year (according to basketball-reference.) In the postseason, that tends to expand -- he was at 43% and 35% the last two years. And if you're ultimately playing Giannis "up" as a smallball 5 often, then that means you need to surround him with talented wing players. Pat Connaughton and Donte DiVincenzo have played well, but they're not proven yet. If the plan is to keep Giannis at the 4 more often (with Bobby Portis in tow), then that's a formula that hasn't been proven yet in the postseason yet either. The Bucks may have to figure out answers on the fly, which makes it crucial that Coach Mike Budenholzer is able to adjust accordingly.
Philadelphia 76ers (+1700)
Doc Rivers and his top-notch assistant coaches have done a great job unlocking the potential of the Philadelphia 76ers. They're unleashing Joel Embiid (29.3 PPG) like a kaiju, watching with glee as he smashes through the undersized world of the modern NBA.
That formula -- Embiid surrounded by improved shooting -- clearly works well. It may be enough to power through the playoffs and make the Finals. Still, I wonder if the Sixers need to develop a counter-punch. They don't have a proven Plan B. Right now, their backups at center are traditional big man Dwight Howard and young Tony Bradley, who's decent but not a spacer himself. They haven't been playing much "smallball" right now, with Tobias Harris and Mike Scott both logging only about 4-5% of their minutes at center.
We've seen in the playoffs that "one trick ponies" -- like arguably Giannis on Milwaukee and James Harden on Houston -- can be gameplanned against in the postseason. It's helpful if you have a few more tricks in your bag a la Felix the Cat. Going forward, it may be worth experimenting more with smallball lineups, either for the postseason or in the event of an Embiid injury.
Boston Celtics (+1800)
Coach Brad Stevens is a fan favorite and a media darling. And no doubt about it, he's a legitimately great coach. That said, there may be a false impression about him. Whenever you have a young coach, there's a natural inclination to presume he's some type of offensive mastermind. In reality, he tends to be more defensive minded and disciplined and doesn't run as much of a run-and-gun offense as some of his peers. In the Brad Stevens era, the Celtics' offense has ranked: 18th, 10th, 8th, 18th, 10th, 4th, 9th (for an average of about 11th.) They haven't finished in the top 10 in terms of pace since 2015-16. This isn't anything new for Stevens, whose success at Butler University also came about from good defensive teams. Oftentimes, his offense can stagnate and fall into iso-ball.
Given that, it's going to be a challenge for the Celtics' offense to hum back into the top 5 range that they'd need to win a title. Great players can manufacture offense on their own, but there's been a talent drain over the last few years here in Boston. Jayson Tatum and Jaylen Brown are great, but they can't do it alone. The Celtics lack a third star. Ideally, someone who can get his own shot, but also run a good functional halfcourt offense.
Of course, that was supposed to be Kemba Walker. He's the type of guard who can get his own shot a la Kyrie Irving and Isaiah Thomas before him. But with the Celtics, Walker has never looked 100%. He hasn't been distributing like a top end PG. He's the third banana that's not quite ripe yet. From the Celtics' POV, they have to ask: is this issue going to get better? Or worse? If Walker rounds into form, great. But if he continues to decline into his 30s, then they may need to proactively find someone to replace him. Bradley Beal will be on the market soon, C.J. McCollum may be "gettable." The Celtics have enough big contracts and enough prospects to be in the mix for some of these trade targets; Danny Ainge needs to determine whether he needs to cash in some chips sooner than later.
Utah Jazz (+1800)
The Utah Jazz had a bumpy ride last year, from Mike Conley's slump, to Bojan Bogdanovic's injury, to all the drama about Rudy Gobert and COVID. This year, it's been a completely different story; the team's been red hot all season long. Consider this: Donovan Mitchell, Mike Conley, Bojan Bogdanovic, Joe Ingles, and Royce O'Neal are ALL hitting over 40% from three, and Jordan Clarkson isn't far behind them at 39.2%. If their shots keep falling like this, then perhaps they can sustain their top 5 offense and their overall top seed.
Still, the Utah Jazz can call upon their Mormon/christian roots and emphasize charity. That is, the charity stripe. The Jazz don't get to the line often enough. For a high volume scorer, Donovan Mitchell doesn't draw a huge amount of contact (getting 4.4 FTA per game.) For his part, Jordan Clarkson is borderline allergic to the line (1.6 FTA per game despite hitting 97% of them.) The fact that the Jazz don't generate "easy" points at the free throw line makes them more reliant on shot-making. They've been able to do that this season. So far, so good.
Of course, "good" is not the goal -- we're going for "great" here. For Donovan Mitchell to truly take an MVP leap, he needs to be getting to the line at least 7-8 times a game. It won't necessarily be easy, either. He's not a big wing, so it's harder for him to bully his way through traffic and absorb contact. He also has a true center in Rudy Gobert who can clog the paint at times. That said, it'd still be helpful if Quin Snyder and company can encourage him and Clarkson to get to the line a little more often.
Denver Nuggets (+2200)
Although the Denver Nuggets are only 12-10, Nikola Jokic is getting his due as a legitimate MVP candidate right now. As long as the team has a superstar like the Joker and a fire breather like Jamal Murray, they have a puncher's chance of winning a round or two in the playoffs.
That said, the supporting cast still leaves something to be desired. In particular, Gary Harris may not be good enough. He had a great reputation early on as a 3+D guy, but he hasn't backed that up over the last few years. He's shooting 33.3% from three right now, which marks the third season in a row that he's been below 34%. He's not a good rebounder, he's not a great playmaker, and he may be overrated as a defender.
Coach Mike Malone continues to have faith in Harris, trotting him out for 30+ minutes a night. And to his credit, he's playing a little better than he did last year. Still, when push comes to shove in the postseason, this team needs its supporting cast to excel in order to beat teams like the Lakers and Clippers. The Nuggets probably could have put a package together to get Victor Oladipo, and they may be able to get Bradley Beal. It's about time the team started to think about those big swings.
submitted by ZandrickEllison to nba [link] [comments]

#WEWANTCHANGE - GUIDE - UPVOTE THIS!! SO THE DEVS/YOUTUBERS CAN SEE IT /ANSWER TO RAIYUDEN FEEDBACK VIDEO

#WEWANTCHANGE - GUIDE - UPVOTE THIS!! SO THE DEVS/YOUTUBERS CAN SEE IT /ANSWER TO RAIYUDEN FEEDBACK VIDEO
!!Update 5!!: Rhymestyle made a video. Touched on a lot of problems. The video got 64k views. Almost no one disagreed in the comments. (1week ago)Watch it here: https://www.youtube.com/watch?v=6NItJt40tMg

Rhymestyle: \"Toshi, we've gotta talk!\"
Update 4: 6 Youtubers addressed the curent state of legends so far. Newest addition DBZoom: https://www.youtube.com/watch?v=-nmJ3Bx_Wv0
HOT Update 3!!!!: Lets Fight will give Energy Tanks with the next Patch. They listen, if we voice our concerns like this. Here are the ingame news: https://www.reddit.com/DragonballLegends/comments/ld325h/lets_fight_3_is_permanent_all_lets_fight_now/ Keep going!

Power of community unity
Update2: 3 Youtubers voiced their concerns in the past 10 days.
FINALLY a bigger youtuber did a critique/suggestion video. While I do have a different approach, it is important everyone starts doing this and starts giving feedback.
We all know what happens next! We have to do something about it

Here is your step by step guide!!

EDIT: UPDATE 02/05 2021!

(YOUTUBERS THAT MADE A FEEDBACK VIDEO)

  1. Raiyuden Critique/Feedback https://www.youtube.com/watch?v=mryuiRmdlIM
  2. Lebra Critique/Feedback https://www.youtube.com/watch?v=46joK2rXxLk
  3. Yaro G Critique/Meme https://www.youtube.com/watch?v=KuYJVDVgqsc
  4. RikuTheBest Feedback https://www.youtube.com/watch?v=Oe3OA80Kgwk&t=4s
  5. DBZoom Reaction https://www.youtube.com/watch?v=-nmJ3Bx_Wv0
  6. RHYMESTYLE https://www.youtube.com/watch?v=6NItJt40tMg

(1. Preparation) WHAT YOU CAN DO RIGHT NOW


Copy/Paste (2. ACTION below) INTO YOUTUBERS comment sections and upvote
Dragonball Youtuber List (their social media link are on the top right on their channel pages):
  1. DaTruthDT https://www.youtube.com/useDaTruthDT
  2. Nanogenix https://www.youtube.com/c/Nanogenix/featured
  3. Rhymestyle https://www.youtube.com/useMrRhymestyle
  4. KaggyFilms https://www.youtube.com/c/KaggyFilms/featured
  5. Ndukauba https://www.youtube.com/usendukauba1
  6. D-Free https://www.youtube.com/channel/UC5NKcRdDZTC-AIF-WCdZtmg
  7. RikuTheBest https://www.youtube.com/useRikuXPaine
  8. Bradical https://www.youtube.com/channel/UCiw7oQnb47XCPQn8oFf71SA
  9. Raiyuden https://www.youtube.com/channel/UC3jgWojjhT3bZFWF28WJZ4Q
  10. Goresh https://www.youtube.com/c/Goresh/featured
  11. Lebra https://www.youtube.com/channel/UCBW5gfd_noaKaSpgYgq4MGw
  12. Yaro G https://www.youtube.com/channel/UC22B-d9670iu_qPFXNoa5ag
Facebook Global: https://www.facebook.com/DBLegends.Official/
Twitter Global: https://twitter.com/db_legends?lang=enTwitter JP: https://twitter.com/db_legends_jp?lang=en
Join Dragonball Legends Facebook groups and spread the message:
97k members https://www.facebook.com/groups/DBLegendsGame
31k members https://www.facebook.com/groups/220406652085354/
--------------------------------------------------------------------------------

(2. ACTION) Copy/PASTE the following:

#WEWANTCHANGE DBL COMMUNITY
->1 Go to dbl legends reddit or raiyuden(youtuber) and share your feedback)
->2 Adjust your google playstore rating to 4,3,2 or 1 star (based on your opinion)
->3 Write Reviews (your opinion) :
Leads by example /u NXRJ
2.
https://preview.redd.it/smz9ihp80of61.png?width=657&format=png&auto=webp&s=958c9be62e661a9a23f09a276959c5efa0cfa190
3.

https://preview.redd.it/ghs0cuuh0of61.png?width=644&format=png&auto=webp&s=d21f324cbd07380358acc8cdb484284e93199f17
->4 MOST IMPORTANT: Keep the Rating until changes are IMPLEMENTED!!!! EMPTY PROMISES ARE WORTH SHIT.
->5 Tell everyone you know to do the same, even if they are happy with the game right now. The devs can't do shit until the management/investor guys (that 100% don't play the game) receive our feedback where it hurts.
---------------------------------------------------------------------------------------

(3 Spread the message)

A Hint to this this thread

B Post your feedback here

---------------------------------------------------------------------------------------

(WHAT WHALES/Japanese citizens CAN DO)

  1. Make sure you mobilize your community with a positive message. Tell them what you like to see and also make sure to lead by example. Even if you just show your community that you rate the game down to 3 stars, your community will follow. Talk about the movement, talk about the suggestions made here.LEAD BY EXAMPLE
  2. COLLECT FEEDBACK PRINT IT OUT AND DELIVER IT in waves directly to dimps headquarter in OSAKA, japan. Some gache youtubers even rented a car with a digital billboard and parked in front of the headquarter. Media even reported about it and that forced the management to step in front of the community to promise changes.
The YOUTUBER that puts in the most effort to deliver a positive change, most likely will beswarmed with new subscribers and will be hailed as saint. So put your money were yourmouth is and get creative.
  1. Use your connections and tell the devs, to forward our message to the management.
  2. Only money speaks. Lower reviews result in lower player spending and reduced new player downloads. THESE ARE THE ONLY METRICS THE MANAGEMENT/INVESTORS CARE ABOUT. So we have to talk to them in the only language they understand. FEEDBACK WILL ONLY BE USEFUL, IF THE THREAT OF LOWER MONTHLY REVENUE is accompanied with it. Use that fact to your advantage.
  3. Lastly, you guys should form some kind of alliance. So whenever the greed gets out of hand you can collectively intervene. YOU GUYS HAVE THE BIGGEST LEVERAGE TO MAKE THE GAME BETTER.
The customer is king for every business. We need to remind them of that.

WHY DO YOU EVEN PLAY THE GAME?

Remember the times, when rates were way higher? UST Banners? etc.
- Is it the gacha/gambling (excitement) aspect?
- bi weekly new characters and updates?
- Team Building Aspect (Z Ability, Equipment, Tags?)- Story?
- Mobile only?
- gameplay

My opinion:

The Good:
For me, it's the the update cycles with new characters and the feeling of looking forward to always know, that there is always a character that is missing.
Gameplay is alright.
The Bad:
Pay $100+ for full Zenkai7 (one unit balance patch), 14 star units, LF Zenkai with horrible rates, PVP is super fun /s
- Compared to any other dragonball game the balance is shit. You have a huge roster an only a small portion is really playable. And only if you invest a lot of money to make them 6+ stars or zenkai (if they have one)
- Gamemodes (events) outside of pvp are not fun, just grindy.
- pvp is a shitfest, because balance is almost non existing and instead of having a huge character roster which to choose from (like any other dragonball game) old characters are just not usable (everything master pack 1,2,3,(4) that is not zenkai'd

WHAT I WISH LEGENDS WAS:

A tenkaichi 2/3 xenoverse2, figter z light with gacha, teambuilding, amazing long term game modes and balanced pvp, where almost every character is usable. (Which it is at it's core)
Rememeber these? Legends is basically a toned down version of past glory (Ultimate Tenkaichi was terrible though)

WHAT THEY NEED TO DO (in my opinion)

1. Introduce long term gamemodes

Dragonball games had so many great game modes in the past
(There is so much inspiration they can draw from dokkan, budokai 1-3, tenkaich1-3, raging blast 1-2, xenoverse 1-2, dragonball heroes, other gachas or even mmos)
Seriously look at the game modes of old dragonball games.

2. REBALANCE

Remember the past
- Every old character should have a farmable way to zenkai them.
- Zenkai power lvl should always be about 25 to 30% below the newest 10 to 15 units, so they always are usable (like any other db game, for diversity)
- A new farmable zenkai lvl should be introduced every few months, for the oldest characters. (z8-99) so every character stays somewhat relevant.
These 3 points alone make legends a vastly different games, since you suddenly can work towards and use every character, like a real pvp game (fighter z)
- Lastly an inspiration from seven deadly sins grand cross -> let us turn heroes>extremes> sparkings -> look at how they do it and why ( makes even bad characters somewhat usable)

3. INTRODUCE MORE SKILL/SKILL BASED Characters

Mor Skill mor fun
- More Character mechanics to play around (UI Goku, cover change, cover rescue, gogeta red stance, blast armor etc.)- Character specific art cards. (There is way more you can experiment with, other than blast and strike, for example combine 2 blast for a heavy blast, or 2 strikes for a heavy combo -> strategic element)

4. COSMETICS

A prime example of how to do cosmetics right (without stat boni) - 7 deadly sins grand cross
Just hear me out on this one. I played a gacha that had shallot like costumes for every frickin character. You could even buy different hairstyles. (Seven deadly sins- grand cross) and people spend a shitton of money on these type of things (fortnite, league of legends etc.).Just watch this video and get a feel, what it would look like (without stat boni of course): https://www.youtube.com/watch?v=ppWKdsZBT28

5. The "little" Stuff


Content? Let me be clear. Login Bonus is no content, rehashed events we already did a year ago are no content, year old legends roads are no content, year old storys are no content. AND 5 MINUTE EVENTS or SKIP TICKET (Android 21) GRINDING FIESTAS are no content either. Space Time Rush is content, coop grinding is boring grind shit- no content, pvp is content. main story is content. Everything fun is good content, everything else is just boring shit we have to do in order to enjoy \"MAIN content\"
- More Events, more Energy, more c, more everything
- Pity timer for featured units!!!! (other gachas have it too)
- Raid boss is available until time is over
- Bring UST back
- TIme for Master Pack 4
- Step ups need to be great again.
- Edit: Guilds are useless. I'm sure there are gachas that handle that aspect way better. Learn from them. Remember it has to be F U N
- About shallot (sigh*) use his fucking potentialhttps://www.reddit.com/DragonballLegends/comments/atfwh3/shallot_megathread_the_unused_potentialideas_and/
- (Placeholder)

CONCLUSION:What would we get after all these changes?

Companies should stop exploiting our love for dragonball.

THE Dragonball Legends YOU DESERVE

A game you want to play the entire time, without ever getting finished.

A game you want to spend a lot of money on, since you know you always can use your characters

A game that stays exciting the entire time.



Sincerely

YOUR Dragonball Legends Community

TLDR: What we want from legends and how to get it. Step by Step Guide.
submitted by Redpill_Crypto to DragonballLegends [link] [comments]

what are the different types of card games video

Different Types Of Card Games Club Dice Casino – In business considering that 2001, Club Dice has about 70 games for your pleasure. Live sellers are obtainable, and there are at least 10 progressive jackpots with quite wonderful payouts. There are different poker games within this poker card game namely Omaha, 5-Card Omaha and Courchevel. This is the second most famous type of poker after Texas Hold’em. The “Hi” in the name of the game signifies that the highest hand in the poker card game takes home the pot after the showdown. Many different types of card games exist to provide hours of enjoyment to players. Whether playing alone or with two or more players, card games are an inexpensive form of entertainment as well as using memory, statistical and competitive skills. The Internet provides another forum in which one player can still play Types of Rummy Games – A Complete Guide Playing cards have always been a very popular means of entertainment all over the world. Rummy occupies a special place in the world of playing cards and different cultures have modified the game which has led to the emergence of rummy variations. Trick-Taking Games Trick taking games are one of the most common types of card games, and classics like Hearts and Spades are good examples. It is a game where players all have a hand of cards, and game-play revolves around a series of "tricks", in which each trick involves everyone playing one card from their hand, with the trick typically going to the person who played the highest card. This article gives a list of all poker games and detailed explanation on some of the types of poker - What are some of the types of poker card games? Poker card games come in different variants, each having its own rules and regulations that the players have to pertain to. Here are some of the top examples – Texas Hold’em; Omaha Hi; Omaha Hi-Lo Different Types of Card Games. There are limitless types of card games to be played. People think because two games use the same deck of 52-cards that they are similar games, but nothing could be more different than Barbu and Speed, or Pai Gow and Pinochle. Some different types of card games include Bridge, Poker, Cribbage, Solitaire and Rummy. Poker is a popular card game, which can be played online and offline. Many different variations of Rummy exist today. Rummy games are thought to be inspired by a Mexican game called Conquian that is played with a deck of 40 cards that has no eights, nines Poker strategy in dealer’s choice card games is somewhat different from Holdem or Omaha. Some of the games use wild cards or kill cards which ultimately make the games more difficult to win If you're tired of playing card games, other popular card games include Magic: The Gathering, Yu-Gi-Oh, Pok émon, and others. There are numerous fun card games, each with their own rules and gameplay such as two-player card games, drinking games, fun card games for 3 and multi-player card games allowing plenty of choices for everyone.

what are the different types of card games top

[index] [6453] [8999] [5195] [6315] [2151] [1172] [6461] [4506] [3579] [5930]

what are the different types of card games

Copyright © 2024 best.bkinfo18.site