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Casino Superlines Review

Casino Superlines is a smart looking site, one that will instantly entice visitors on account of its games. They’re displayed prominently across the homepage and include the likes of James Dean, Superman, Gonzo’s Quest and Trump It. Table games also feature prominently, whether playing live baccarat or Zero Spin Roulette.
Its logo resembling a cool geometric shape, Casino Superlines doesn’t look or feel like most online casinos. In fact it feels more like the sort of site you’d expect to find a graphic design company or architects firm using. Make no mistake though, this is a casino through and through. Many of the characters you’ll be encountering in the video slots appear on the homepage slider including the South Park characters, King King and various dragons and other beasts. The site utilises a mobile-friendly design and its games have also been encoded in HTML5 so should work fine on mobile as well as on desktop.

About Casino Superlines

Casino Superlines is operated by Equinox Dynamic N.V., a company who are registered in the gaming-friendly stronghold of Curacao. Equinox Dynamic are in turn owned by a company based in Bratislava in the Slovak Republic. Check out the site’s About page and you’ll discover that they’re passionate about simulating a convincing casino experience and in hosting games from big-name brands. They’ve certainly achieved that feat based on the quality of the slots that are visible on its homepage.
The About page also gushes on about the commitment to putting the customer first, innovating and a few other laudable buzzwords. 128-bit SSL is used to maintain customer privacy and security at all times and all of the games on the site have been independently tested to ensure fair play and honest payouts. If you need to get hold of customer support, your best option would be to use live chat but there’s also an email address provided and a Slovak phone number. An FAQ can also be found on the support page and it appears to cover most bases.
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Casino Superlines Banking Options

There’s a range of deposit options available at Casino Superlines starting with credit and debit card such as Visa. There’s also wallets from Neteller and Skrill, instant banking, and a few other options. The full list isn’t made available if you’re casually browsing the site, but you’ll see a full list once you’re logged in. One thing you won’t find in the FAQ is much information pertaining to withdrawals. In particular, there isn’t any information about how long withdrawal requests take to be processed, which is a shame.

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The welcome bonuses available at Casino Superlines work out as a 400% first deposit worth up to €400, a second deposit match of 100% worth up to €1,000 and a third deposit match of 200%. Casino Superlines also offers an enhanced high roller welcome bonus for players who deposit over €500. It doesn’t specify what sort of a bonus might be in store; you’ll need to contact customer services to find out more if you’re contemplating making a fat deposit at Casino Superlines.
The site also offers a VIP scheme, one in which players start off at bronze level, for deposits of under €5,000 in total. Here you can expect to receive an “industry shattering welcome package” whatever that means, a dedicated account manager and 1 cash point earned for every €10 you wager. At Silver level, your cash points improve fractionally – you’ll now earn 1 point for every €9.50 wagered and will enjoy enhanced loyalty promotions. Then there’s Gold and Platinum, the former once you’ve deposited over €15,000 and the latter once you’ve passed €25,000.
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Casino Superlines Games

As a modern site, Casino Superlines doesn’t have a separate page for games – instead you’ll find them all listed on the homepage. Click on the dropdown menu to select a category or type the name of a game into the search box. Categories have names such as Virtual Games, Video Slots, Classic Slots, VIP Games and Action Games. The Virtual Games section is stocked with virtual sports sims such as horses, speedway, greyhounds, football and cycling. The graphics may be simple, but the games themselves can still be immersive, and it’s easy to get into them once you’ve got money wagering on the outcome.
Click on Slots and a submenu will open, allowing you to select games by a specific developer if you have a favourite. Notable names include GS, Fugaso, NetEnt, Ainsworth Game Technology (AGT), and Amaya. There are hundreds of games to choose from, based around as diverse a selection of themes as you’re likely to encounter anywhere. Have a go at titles such as Glorious Empire, Great Wild Elk, Blood Lore Vampire Clan and Bounty Hunt.

Casino Superlines Live Dealer

The live casino at Casino Superlines adds to the lifelike simulacrum of a land-based casino that the site has spoken about attempting to simulate. Live casino games are as close as it gets to playing in a real casino without having to dress up, look out your membership card and head to your local casino. Gaze in awe at the gorgeous dealers and marvel at their ultra-white teeth as you play live games such as Roulette, VIP Blackjack, Golden Ball Roulette, High Limit and Dolphin’s Roulette.
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Action Games

If you’re wondering what might be lurking under Action Games, the answer is Keno and Traditional Keno. That’s as action-packed as it gets. There’s a little more action to be had in the scratch cards category though where you’ll be confronted with simple but extremely fun games such as Soccer Scratch, Go For Gold, Rugby Riches and Scratch Volcano Eruption.
In the same vein, the video poker section at Casino Superlines is well stocked, including all your favourites, if you’re the sort who’s partial to a spot of Jacks or Better or Deuces on the Rocks. There are other poker titles to be found in the Cards & Table Games category which is stocked with Poker Three and Magic Poker along with the likes of Sic Bo, Craps, Reels of Fortune, Zero Spin Roulette and a few other card-based games including blackjack and its variants.

Superlines Conclusion

Casino Superlines is a slightly stuffy and overly formal site, but despite this, it’s got a lot to recommend. The games are great, from the live casino to the virtual casino, and the site is easy to navigate. A clean, responsive design keeps all of the important stuff on the homepage, like the games, which after all are the ultimate measure as to whether Casino Superlines is worth your time. The short answer is yes: thanks to the quality of the slots, virtual sports and table games on offer here, it is well worth signing up at Casino Superlines and giving this cool little site a go.
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Ivi Casino 22 free spins no deposit bonus exclusive code

Ivi Casino 22 free spins no deposit bonus exclusive code

Ivi Casino free spins bonus
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IVI Casino Review

IVI Casino is an exciting casino launched in 2018 that has gathered a loyal following thanks to its selection of high-quality online casino games from some of the best software providers on the planet. With thousands of options like slots, table games, and roulette offerings, IVI Casino is a fun and modern place to play no matter your preference.
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IVI Casino Bonuses and Promotions

Without a doubt, one of the most appealing aspects we encountered in our review of IVI Casino is the quality of their bonuses and promotions. With these offers changing frequently to match the needs of each player, there is something for everyone at IVI Casino. Whether players are searching for a competitive welcome bonus offering great returns on their first deposit, or a thrilling free spins casino bonus, IVI Casino has a promotion to suit all tastes.
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IVI Casino boasts software from top tier providers like Microgaming, NetEnt, and Betsoft.
The games offered by IVI Casino are high quality and diverse, with table games such as Poker Pursuit and American Blackjack available in addition to many more titles. Live offerings found during our review of IVI Casino include Live Blackjack, Live Blackjack Gold and Live Baccarat. What’s more, there are several live roulette titles on offer at IVI Casino, with popular games such as Palace Casino Roulette, Oracle Casino Roulette and Portomaso Roulette all available.
Our IVI Casino review revealed there is also a wide variety of exciting table games on offer, giving players of all levels the opportunity to play for real money online. These include titles such as Craps, Poker Hold’em, and more. In addition, the Scratch games at IVI Casino include Queen of GoldBingo Bonanza, Dawn of the Bread, and Mumbai Magic, as well as many more.

IVI Casino Banking and Cashout

At IVI Casino, players can enjoy rapid deposit and withdrawal times and choose from a range of popular online payment options. For those players who prefer to use debit cards or bank transfers, waiting times tend to be around 1-3 days. Although manual flushing is not currently available at IVI Casino, players can use online payment methods such as Sk a rill to deposit cash into their account.
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IVI Casino Customer Support

Although IVI Casino does not currently offer phone support for customers, our review of IVI Casino found that their live chat feature is available 24/7, as is the IVI Casino email help team. With rapid response times and a helpful manner, our IVI Casino review team found the customer support to be excellent. What’s more, the mobile-friendly design makes live chat available from any device.

Our Verdict of IVI Casino: A Great All-Rounder!

Overall, our IVI Casino review found this to be an exciting online casino providing high-quality offerings from top tier software providers. With excellent welcome offers and promotions, IVI Casino offers great value for money to players of all experience levels and preferences. We found a combination of slick design with an unbeatably smooth gaming experience, with our experts rating this online casino very highly due to its excellent customer support.
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IVI Casino - free spins, no deposit bonus, promotion

IVI Casino - free spins, no deposit bonus, promotion

IVI Casino Review & Welcome Bonus
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Ivi Casino Review and ratings

Ivi casino aims to become one of the most popular online casinos since its launch in 2018. It does not stop impressing us, a friendly platform, reliable withdrawal forms, variety of games and many more. Choosing Ivicasino is a simple task, meets the main requirements to be considered one of the best, and make many happy winners.
IVI Casino is an exciting casino launched in 2018 that has gathered a loyal following thanks to its selection of high-quality online casino games from some of the best software providers on the planet. With thousands of options like slots, table games and roulette offerings, IVI Casino is a fun and modern place to play no matter your preference.
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Ivi Casino Website Layout and Interface

Ivi Casino is a part of a larger group of casinos owned and operated by JocSolutions Limited, with whom they share many similarities. In each case, the designers have focused on creating a website layout that is intuitive and easy to navigate by beginners.
Casual punters are the targeted audience, which explains why it’s so easy to find anything even if you know nothing about this casino. There’s little information on the main pages, but they’re just one click away from finding the answers they seek. Games are grouped based on genre and punters can use one of the many filters to jump straight to their game of choice.

How to Get Started at Ivi Casino

In order to qualify for the free spins, matched deposit bonuses and play the games available, players have to register an account. A click on the registration button will trigger the process, which requires players to enter a few details about themselves.
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Players can take their time and only submit the documents required by the casino to prove identity when they make the first cash out. These include scanned images of their ID, bank statement and utility bills which are required by the Know Your Customer provisions.
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Welcome Gift Sack

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Excellent quality of the Ivi Casino site software

The software is the life of online casinos. It is very important to know the company that created the gaming software.

Mobile Gaming

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Excellent options for Ivi casino games

Variety of options is a basic point when choosing an online casino. We like traditional games, but also try new experiences. Ivicasino definitely has a wide list of options, online slots, Video Poker, and table games and much more.
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Other Casino Games

Each game resource should offer not only popular today video slots. In the face of great competition, gaming portals need to look for something new and provide different solutions to attract the flow of gamers.
Thus, Ivi Casino supplemented the portfolio with other game models. Having visited the main page of Ivi Casino Online, the player needs to pay attention to sections with other games (on the left side).
Here the visitor will find the category of:
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Ivi casino Customer Support

Ivi Casino is extremely serious and committed about the safety and security of all its players. In this regard, it has dug deep and invested in one of the most secure online casino experience. The staff is available 24 hours all seven days a week. You can contact the team through:
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Ivi Casino Conclusion

Although Ivicasino is a new casino, it has nothing to envy to other online casinos with large history. It fulfills the main requirements to guarantee what online gambling players need.
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Pocket Play Casino 100 no deposit free spins + 100% welcome bonus

Pocket Play Casino 100 no deposit free spins + 100% welcome bonus

Pocket Play Casino Bonus and Games
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About Pocket Play Casino

Pocket Play is operated by Deep Dive Tech B.V, a company with a portfolio of casinos to their name. The firm are based in the Curacao and hold a gaming license there.
Browse the website and you’ll find a section labelled Winners. As you’d expect, it’s populated with a leader board detailing players who’ve enjoyed recent success at the casino. Often, these leader boards have an air of neglect, as if they haven’t been updated in months or even years. Not so at Pocket Play Casino, where a series of neatly arrange tables display slots, casino and scratch winners.
UK-based sites tend to offer better customer support than their international competitors, or to offer a better range of options at least including telephone support. Pocket Play lays on the usual email support and live chat, which is available 24/7, but it also supplies a UK telephone number. There’s an FAQ too, which is sparse but covers the basics if nothing else.
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Nice Promo Page

The promotions page at Pocket Play Casino is nicely set out, with a square grid of tiles displaying the latest offers. To get the reels rolling, there’s a 100 free spins which is yours for free upon signing up. There’s no need to even make a deposit to avail yourself of this offer.
When you do get round to popping some funds into your casino account, Pocket Play Casino will double up whatever you deposit, with a 100% match bonus. Every day when you log in to the casino, there’s a present waiting for you. Spin the Fortune Wheel to determine the bonus that you’ve won. It’s a small touch, but one that gives an added incentive to play regularly at the site.
There’s more where that came from; Pocket Play Casino dishes out up to 10% cashback on slots every week and operates a monthly slots tournament. There are also reload bonuses, midweek cash to be claimed on Wednesdays and Thursdays.
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Pocket Play Slots Lobby

Slots are a big deal at Pocket Play1-star Casino. Such a big deal in fact that they have their own Slots Lobby, with row after row of vibrant video slots accompanied by user ratings and a heart icon so that games can be favorited. The slots can be sorted alphabetically or by rating.
There’s also a search bar. As for the games themselves, there’s plenty of variety, even if the overall quality is mediocre. There’s nothing glaringly wrong with games like Wild Vegas or Mystic Wilds but they’re not particularly nice to look at, nor is there any inventiveness on display in terms of features once you start rolling the reels.
Do you really need a game called Plushie Pleasure in your life? How about another infernal slot named Treasures of Egypt? Luck is a predominant theme, naturally, surfacing in such games as Irish Luck and Pharaoh’s Luck, games that score nothing for originality, but are at least reasonable to play. Others, however, such as Couch Potato and Cashapillar, should bring a smile to your face, especially if you’re fortunate enough to scoop the jackpot.
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Scratch Games

There’s a lot of ways to make some scratch at Pocket Play Casino, one of which involves little more than matching 3 symbols in a row. Because all of the casino’s games are accompanied by a user rating of 1-5 stars, it should in theory be easy to tell at a glance which games are worth your time and which ones you can probably skip. Kitten Ball Scratch has a mere 1 star rating; Treasures of King Arthur on the other hand has a full 5 stars.
That said, given that there are only 1 or 2 user reviews for each game, these grading’s can probably be disregarded altogether. After all, if you’ve just won the jackpot, odds are you’ll give the game 5 out of 5. If you’ve just lost everything, however, it’s probably not going to earn more than a solitary star.
Other instant win scratch games that are available at Pocket Play Casino include monkey adventure Go Bananas, Lucky Fish and Diamond Dreams. These games might not be sophisticated, but they do involve minimal effort and have the potential to pay out lucrative sums.
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Video Poker Choices

Aside from slots and scratch games, there are various casino games to be savoured, with video poker accounting for many of the titles. Aces & Faces, 10s or Better and Jacks or Better will be familiar to anyone who’s ever lingered at a virtual casino. The poker games are complemented by single and multi-hand blackjack, American and European roulette, lottery game Keno and a basketball-themed game Slam Funk.
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Pocket Play Casino Rated

Pocket Play Casino is a good all-round casino, especially for fans of video slots and scratch games. The site works well on desktop and mobile, the promotions are varied and interesting and the look of the site is pleasing on the eye. It’s a shame the slots themselves aren’t particularly exciting or noteworthy.
There’s no live casino either, and the range of casino games is limited, with no baccarat, sic bo, bingo, craps and suchlike.
On the plus side, customer support is good and the £10 welcome bonus, with no need to make a deposit, is a nice touch. British-based players will be the main beneficiaries of Pocket Play Casino’s games and promotions.
For instant gaming on the go, typically digested in bite-size chunks, the site is ideal. More serious gamblers, however, will want to get their teeth stuck in to a more substantial and extensive casino.
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Joker Gaming Slot Games Review

The joker388 online casino platform is a high end and cutting edge virtual casino, offering hundreds of classic games and more modern games with every update! This award winning online gambling site is a great place to get your adrenaline fix, and there are several reasons to visit. There are regular gaming events which bring you the best in casino design and technology. Plus, this site offers a wide variety of services including live streaming, chat, community building, social media and more.
In this article, I'm going to go through some of the highlights of what joker123 offers its members, as well as give you a quick overview of what makes this site so special. As an online casino member, you will enjoy a complete range of live casino games including Texas Holdem, Blackjack, Slots, Baccarat, Craps and more. If you're looking for a site that offers nothing but the best quality games, then the joker Sparrow online slot machine is the one for you. The joker123 real money slot machines offer some of the best payouts available, and they come with a wide range of bonuses and prize opportunities.
In my opinion, the best part of playing any online slot game in the world is how good the graphics look. At joker123 money, this is an important factor, and they take advantage of their technology to provide some of the most gorgeous graphics on the web. When you play on the highest quality casino quality tables, you can get a real sense of how much effort the developers have put into creating the games. The bright colors, the amazing sounds and the fine line work on the screens - it all adds up to a very enjoyable experience.
I've personally tried out a number of online gambling sites, and the joker gaming website has given me the most enjoyable experience. With a joker game in hand, I was able to win a small amount of money right away, and that's what I'm most focused on - winning money. In this review I'm going to quickly go through each of the five main games offered at joker123 money slot game.
No review of joker gaming would be complete without mentioning its top slot online joker388. This is a game that uses a special slot machine known as the Pulse Smart Pulse. When you place your money into this slot machine, you'll be required to watch a 3D movie spinning on the screen. You need to aim carefully and pull the trigger when you want the ball to land in the bargain zone. Once the bermain area is complete, the game will end and you will receive your winnings.
To finish up, I'd like to give you my last bit of gaming joker information about the other four slot games offered at this site. The first one is called the Jackpot Slot Machines. The jackpot pays out an astronomical amount of cash, and it is possible for multiple people to win the jackpot at once. The second slot game is known as the Double Impact Slot Game. There are two ways how you can end up winning here, and you'll get your money if you hit the correct combination.
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Whamoo Casino - free spins, no deposit bonus, promotion


Whamoo Casino Review & Free Bonus
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About Whamoo Casino [Full Review]

Whamoo is a brand new, fun-loving online casino that has recently opened its premises for gamblers from many countries around the world. It does however promise to be more than just an online casino, as Whamoo describes itself as a lifestyle and feeling.
The rush you feel when the reels spin. The sound you make when that spin turns into a huge win. That’s Whamoo. Yet Whamoo is so much more than that. This online casino promises all you would expect from a reputable online casino – but then improved further. A massive game library? Check. Live casino? Check. Full mobile compatibility? Check. An entire VIP bonus programme for loyal customers? Check. Whamoo is a casino which comes with the entire package which players have come to expect of a casino provider.
On paper Whamoo sounds like a great online casino. But being a newcomer on the scene, there are of course always some open questions. How reliable is Whamoo? What can you expect from this brand new casino when it comes to the available games? How cooperative is their online help desk? What kind of welcome bonuses are there for new players who wish to open an online account?
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A fully licenced online casino

Whamoo is a fully licenced online casino and a safe place for gamblers to put down their wagers. The website of whamoo.com is operated by DialMedia Ltd, a company registered by the Malta Business Registry with number C86642, on the registered address of Depiro Point, Block A2, Triq Mons G. Depiro, Sliema, Malta.
As gambling operator, DialMedia Ltd. fully licensed and regulated by the Malta Gaming Authority (MGA) under licence number MGA/B2C/542/2018 issued on 10/04/2019.
What does this say about the reliability of Whamoo?
The MGA licence is one of the better ones you can find in the online casino world as Malta is the major European nation when it comes to online gambling. It is home not only to most of the world’s top online casinos, but also to many software providers and other businesses providing auxiliary services in the gambling industry.
A Malta Gaming Authority licence is not handed out with ease, as a company needs to fulfil many criteria before being granted one. The national gambling authorities of this Mediterranean island and EU member state check for example if all games which are made available are indeed fair and honest. They also check whether a company has enough cash reserves to pay out lucky winners of casino games and hold regular audits to ensure that there are no irregularities.
If an online casino has a MGA licence, it means that all the important criteria when it comes to safety, honesty and reliability are fulfilled and that it is a safe place to gamble. For us, the online casino licence is always a first thing we check before we even would consider playing somewhere. With this crucial criteria being fulfilled, we can thus move forward in our Whamoo review and look at all the other things this casino has to offer. And to be honest, the whole Whamoo package looks quite promising! Three of the main selling points of the Whamoo online casino are:
Whamoo clearly sounds like a promising casino when looking at the selling points, but do these points hold up when we test out the casino in real? Let’s continue our review of Whamoo with one of the most important aspects of every online casino: its game library. Which casino games can we find back in the Whamoo game collection? How honest and fair are these games? These are all legit questions which must be looked into before you can decide whether or not an online casino is suitable or not.
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Games from top software developers

When checking the list of Whamoo’s software providers you can only feel relieved as this brand new online casino only has games from the world’s top casino games developers. Especially for a newly opened online casino it is important to show to the public that you are talking serious – and you can only do that by adding the most popular games from the top software providers to your game library.
It’s not only about fun. Sure, these top software developers are known for making some of the most fantastic video slots, stellar table games. They have the most exhilarating and professional live casino tables to which you can connect in just a few clicks. But it’s more than just playing fun, graphics and game design.
By only having games from the top software companies, you are giving your players a clear message that you are only satisfied with the best quality games. Perhaps the most important aspect is game reliability, honesty and fairness. All games from the top software companies are fully tested and accredited by regulatory bodies. These gaming authorities check whether games indeed turn out completely random results and give gamblers a honest shot at winning. This is perhaps even more important than just a fantastically designed game, as in the end what matters most is reliability and honesty inside a casino.

RNG

The games which can be played at Whamoo Casino all have a piece of code called a Random Number Generator (RNG). With a random number generator, the outcome of every game is completely random and independent from previous results. It means that every card being dealt on the table, all dice which are thrown during a game, and every ball spinning around in the roulette wheel is never predetermined. Let’s put it this way: if you throw a single dice with the numbers 1 to 6 on it, you have indeed an exact 1 out of 6 chance that it will land on your predicted number.
A random number generator is absolutely crucial when it comes to delivering fair game results and giving gamblers a honest chance at winning. By having games from the top software providers, Whamoo makes sure that you can trust the fairness of every casino game you play. The good thing is that not only are the game results subject to occasional audits by regulatory authorities, but that these software providers also pro-actively test their own games to ensure they fulfil the highest industry standards. They hire independent testing agencies such as eCOGRA to check their games, both in virtual simulations and real-time results.
Let’s take a look at the software providers whose games have already been added to the Whamoo game library. As these are some of the best known software developers in the world, chances are that you have heard about some of these names before!
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NETENT GAMES

Also known by its full name of Net Entertainment, NetEnt is one of the largest casino game developers in the world. NetEnt is a Swedish company which was founded in 1996, which makes it one of the oldest companies in the relatively young world of online casino gaming. It is so big, that the company is even listed on the local NASDAQ stock exchange in Stockholm, Sweden!
NetEnt is best known for its vast video slot portfolio, of which many games are also playable at Whamoo. Having NetEnt games in your casino game library is almost a must for every online casino, as besides Whamoo some 300 or so more online casinos have NetEnt games available, which tells you something about the popularity of this company. Just like Whamoo itself, NetEnt has a full gambling licence in the EU member state of Malta, which means that all games are subject to regulatory oversight and can be trusted for their fairness. NetEnt also works closely together with independent testing labs to ensure that their games meet the highest standards.
Some popular NetEnt games which you can play at Whamoo are Jack and the Beanstalk, BerryBurst, Twin Spin, The Vikings, Wings of Riches, Aloha!, Fruit Shop, Jacks or Better, Gonzo’s Quest, Dazzle Me, Wild Bazaar and of course the eternal favourite of Starburst.

PRAGMATIC PLAY GAMES

Pragmatic Play is another major company in the online gaming world. The casino games of Pragmatic Play are always popular with the players, so it is no surprise that Whamoo has chosen to add quite a few Pragmatic Play games to its online collection. Pragmatic Play focuses mostly on online video slots, although they also make some exciting live casino games which are hosted in their own studios.
Being only founded in 2015, Pragmatic Play is a relative newcomer within the game developing industry. Yet in those few years time, the company already managed to reach to top heights with Pragmatic Play being considered to rank among the top game providers. Quality and safety are of immense importance for Pragmatic Play. Therefore, all games are documented and tested by independent auditors and testing labs such as QUINEL, BMM and Gaming Labs.
Popular Pragmatic Play games which can be played at Whamoo are John Hunter and the Aztec Treasure, Great Rhino Megaways, Leprechaun Song, Lucky Dragons, Mustang Gold, The Champions, Vegas Nights, Aztec Gems, Buffalo King, Starz Megaways, Triple Jokers, Magic Crystals, Sugar Rush, Beowulf and many more exciting video slots.
Of course, many baccarat, blackjack and roulette variants are available in Whamoo’s Live Casino which is powered by Pragmatic Play software. You are connected by high resolution video feed to professional dealers and croupiers in one of the Pragmatic Play casino studios where you can experience the thrills of a real life casino behind your computer or mobile phone. It’s almost like you are standing in Vegas!

STAKELOGIC GAMES

Stakelogic is another popular software developer which has added its games to the Whamoo game library. As one of the best-known developers in the software industry, it is always a good sign that Stakelogic games are available to play given that this company has made some exciting video slots.
Using HTML5, Stakelogic games are of course fully mobile compatible, which means you can play them on your smartphone as well. The company has also made some exciting new 3D slots which are not only gorgeous to look at but also wild fun to play. As an off-shoot company from gaming giants Novomatic, Stakelogic certainly is a reputable software developer which can be trusted when it comes to fairness and reliability.
Popular Stakelogic games are Epic Slam, Wild Stallion, Magic Wheel, Super Wild Arcade, Fruit Spinner, Lucky Gems Deluxe, Hot Fruits, Grand Slam Deluxe, Runner Runner, Turbo 4 Player Jackpot, Dragons and Magic, Big 5 Jungle Jackpot, Mariachi and The Big Cash Game.
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High limit gaming options

Whamoo is an online casino which is not only suitable for gamblers on a tight budget, but also for the true high rollers. You can place bets as low as a few cents, or as high as several thousands of euros or dollars at this online casino. Depending on your game of choice, whether its a jackpot video slot or classic table game, there are countless of options to bet big for maximum excitement and chances of winning top prizes. Further down in this Whamoo review, we will discuss some of the high limit games which are available.
Highrollers should also note that Whamoo comes with its own VIP programme in which you can quickly work yourself to the top category if you bet big. You can get instant access to your own dedicated casino manager and will get invites to high stakes tournaments. There are special weekly cashback bonuses as well for the true high roller gamblers at Whamoo. We will discuss the VIP program more in depth a bit further down this Whamoo review.
For now, let’s take a look at all the high roller games which are available at Whamoo Online Casino!

Endless rows of jackpot video slots

If you are a real lover of video slots you will be glad to hear that Whamoo has several hundreds of online video slots available. Although some of these slots are more suitable for beginning players or those on a tight budget, there are plenty of slots available where you can bet up to 100 euro/dollar per spin. This makes for some exhilarating and thrilling slot game action which will please any high stakes gambler out there!
Of course, Whamoo also has its share of jackpot slots where you have a shot at winning the progressive jackpot which can run well above a million euro or dollar! These premium slots, such as those using the famous Megaways system, offer countless of opportunities to place maximum bets at your video slot of choice.
Check the Whamoo game library whether or not your favourite slot is available as well, or try one of the many exciting new game additions! It is easy to browse through the Whamoo website. You can sort slots by software provider, or use the search function to check for your beloved title.

Join for some high stakes blackjack action

Blackjack has always been one of the most popular games among high rollers and the reasons why are quite clear. You can often bet high amounts of money on a single play and you can as a player slightly influence the outcome of a game as you need to decide whether you want to stand or hit another card.
At Whamoo, there is plenty of high stakes blackjack action. There are both normal blackjack games such as American Blackjack and multihand Blackjack, as well as blackjack tables in the live casino. In the live casino, which is powered by Pragmatic Play software, you can play several blackjack variants. Bets of up to several hundreds of euros or dollars, or even higher for the real VIPs, are possible.
Beat the hand of the dealer and hit that score of 21. Maybe it will be your lucky day playing blackjack at Whamoo Online Casino!

Grab a seat at the roulette table

There is plenty of roulette action at Whamoo as well. You can choose between virtual roulette versions, or opt for a seat at a roulette table in the live casino, where you are connected to a real-time croupier by video feed. Especially in the live casino high bets of up to a thousand dollar or more are possible, making roulette a big favourite among the real high stake gamblers.
Of course, Whamoo Casino has all of the the standard roulette versions of American Roulette, French Roulette and European Roulette. Most of these games are developed by software giants NetEnt.
In the live casino, there is also Roulette Macao Live, where you will be connected to a gaming environment which makes you feel like you are playing in the famous casinos of this Chinese gambling mecca. Live Speed Roulette, Live Roulette Auto and Roulette Azure are popular Pragmatic Play live casino versions of roulette which are available to Whamoo players.
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Whamoo's unique bonus package

One area in which Whamoo stands out as online casino is its great bonus package. Of course, there is a great welcome bonus for newly registered users. But the fun doesn’t stop there! At Whamoo casino, it is bonus day almost every single day of the week. On Mondays, Wednesdays and Fridays the casino has recurring bonus offers if you reload you bankroll on one of those days. This makes Whamoo not only an attractive casino at the moment you sign up, but also at all those moments when you come back to play again.
300 free spins or a €200 deposit bonus

The Whamoo welcome bonus

We start of discussing the Whamoo welcome bonus which is called the “Welcombo” bonus by the casino. On a picture the Welcombo might not look too appealing as its packed in a carton takeaway box you might get at a certain fast food restaurant, but trust us on this: its contents are truly fantastic.
The Welcombo box contains a combination of goodies you get with your very first deposit at Whamoo. And what is best of all? You can decide what combo you want to receive! If you sign up at Whamoo for a free online casino account, you can determine your own bonus by adjusting the slide until you have found a combination which matches your idea of a perfect bonus.
This is a great option as it allows people to choose the bonus which best suits them. You can choose between free spins and a deposit bonus – or a combination of both. If you are an avid video slot gamer and do not care much about table games, you may want to slide all the way to the maximum free spins bonus. In that case, you will receive 300 free spins, but your deposit bonus will be 0%. The free spins in the Welcombo package are valid on the popular Amatic Industries slot Book of Fortune.
On the other hand, if you only care about table games and are not really interested in free spins and playing video slots, you want to adjust the slide to the maximum deposit bonus. This is a 100% deposit bonus of up to 200 euro. This means that if you deposit 200 euro of your own money to your newly created online casino account, Whamoo will top this up by another 200 euro from the house! If you select the full 100% deposit bonus, you will however not receive any free spins at all.
Of course, you can also opt for a mix between free spins and a deposit bonus. If you leave the slider in the middle, you will get 150 free spins and a 50% deposit bonus, for example. You can tweak this in any direction you want, for example to a 70% deposit bonus and 90 free spins. The higher your deposit bonus, the less free spins you receive. Want more free spins? Then your deposit bonus will decrease.

Welcombo bonus terms and conditions

Only one bonus is allowed per household and/or per player account. Do note that Whamoo’s bonuses remain valid until seven days after the required deposit has been made. Once this period ends, the bonus is automatically flagged as expired by the system and can no longer be released. The expired bonus funds are then automatically removed from the player’s account.
Of course, there is a wagering requirement which must be met in order to withdraw your bonus money and any winnings which may derive from it. Real money balance is used prior to bonus balance. The bonus balance will only be used when there is no real money available in your account. Only real money funds and released bonus funds can contribute towards the wagering requirement of the bonus. The wagering requirement for the Welcombo deposit bonus and free spins is thirty times (30x) the deposit + bonus.
Do note that players that deposit money using Paysafecard, Skrill or Neteller are not eligible for the Welcombo. To assure fair gaming and prevent fraud, Whamoo has placed a maximum cap on bonus money wagers, which are limited to a maximum per round/bet of €5 or its equivalent in other currencies. You should also be aware that certain games cannot be played using bonus money. There is a full overview of these games on the Whamoo bonus page.
Bets placed in certain games might not contribute fully to the wagering requirements.

Recurring bonuses at Whamoo

The bonus fun does not stop at the welcome bonus when you play at Whamoo! You can count on a constant stream of promotional campaigns and bonus offers. The casino has recurring promo offers every Monday, Wednesday and Friday. If you deposit some extra money to your online casino bankroll on one of those days, you are eligible for a bonus. It therefore pays off to wait for these days before you decide to reload your online funds.
On Monday it is Pick ‘n’ Play day to start off the week with some good vibes. On this day, the casino basically tops up your deposited money You can:
It is even possible to combine these bonuses if you want to deposit a larger sum! Alternatively, you can use the bonus codes of WHPICK5, WHPICK15 and WHPICK35 by putting these into the promo code field on the cashier page every Monday.

Whoa Wednesday

Wednesday is for many a difficult day in the week, it being right in the middle of another long week of work. To spice up things, Whamoo has come with an unusual bonus which it calls “Whoa Wednesday”.
Every Wednesday you get to uncover your secret gift – for free, no strings attached. The casino will add this gift to your next deposit. This can be a bonus, a set of free spins, or even both. You’ll get all the details once you’ve pulled off the cover and logged into your account. You will receive the bonus details and promotional code, which you can use in the promo field at the payment page to receive your hard-earned Wednesday bonus.

Freeday bonus

Friday is the favourite day of the week for many people – and the reason why is quite obvious. It marks the end of another working week and the start of some well-deserved weekend R&R! For many people this involves paying a visit to a land-based or online casino to get their kicks at their favourite game, whether it is a card game, roulette or video slot.
Whamoo knows that many people cannot wait for the days off work to start and therefore has come up with a special Friday bonus to welcome in the weekend! This bonus day is called ‘Freeday’ by Whamoo. The casino basically hands you a bunch of free spins if you are a regular customer. For every weekday from the previous week (Friday through Thursday) that you’ve deposited 30 euro or more, you get 10 free spins. For every weekend day you even get 20 Free Spins! That means up to 90 Free Spins are yours to play with. That’s a great start to a weekend full of partying and fun!

Wagering requirements

Do note that wagering requirements do apply to all daily promo offers. These are more or less the same as we outlined above in the description of the welcome package, but do take a look at the bonus terms and conditions page on the Whamoo website to know precisely what you can expect! As always, it is important to read the small print in order not to face any surprises later on.
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A fully mobile compatible casino

As a brand new online casino, Whamoo knows that already a majority of gamblers nowadays play on their mobile phones rather than on computers. Because of this, the Whamoo casino is fully compatible with mobile devices and tablets. If you load the Whamoo website on your smartphone, it looks just as good as on your laptop of computer. It’s equally accessible and orderly too! The mobile website is a breeze to browse through and you can easily access all the important pages such as the game library and payment page.
The same counts for the actual games themselves. Whamoo only works with software providers which are known to offer full mobile gaming support. These games are made in code such as HTML5, which means that the games can simply be played in your (mobile) internet browser. There is no download or special app required to play these games. Whether you are playing on your computer, tablet or smartphone, you simply surf to Whamoo.com and select your favourite game from the library. This game will then open in your internet browser – and you can play instantly. It does not matter whether your phone runs on Android or is an iPhone, nor does it matter whether you have Mozilla Firefox, Google Chrome, Internet Explorer, Opera, Safari or any other internet browser. Whamoo will function just fine!
This is absolutely great as you can now play at Whamoo wherever you are, whenever you want. Want to put down some wagers on the roulette table while you are sitting in public transport on your way to work? That’s easily doable! Just take out your smartphone on the train or bus, and surf to Whamoo.com to play at your favourite roulette table. Are you sitting on your couch at home and want to play a few hands of blackjack before going to sleep? Just take out your laptop, tablet or phone and within seconds you can have some of the most exhilarating blackjack fun on your screen.

The Whamoo Live Casino

Whamoo’s live casino is powered by Pragmatic Play and NetEnt software – which are two of the biggest, most reputable software providers in the world. This is great news for the players, as you can access high quality tables in just a few clicks.
In the live casino, you are connected with a live video feed to a real-time casino table in one of the casino studios of these software providers. You can play games like baccarat, blackjack and roulette like you are standing in a real land-based casino in Vegas or Monaco! Thanks to the high definition video stream, you have a great overview of all the action which unfolds on and around the table.
All table games are led by experienced, professional croupiers and dealers who are not only well-trained, but entertaining as well. By all means, feel free to open your microphone or the chat window to have a talk with them, or even with other players from around the world. This is what makes the live casino such a great invention. Even though you might be sitting at home in front of your laptop or computer, it does almost feel like you are standing in a casino for real!
Especially for high rollers the live casino is a worthwhile addition as table limits are often much higher than in regular games. Of course, if you are on a tight budget there will definitely be live casino tables where low minimum bets are allowed too – no worries there. But it is the experienced, high stakes gambler who probably feels most at home in the live casino.
There are multiple baccarat, blackjack and roulette variants which you can play. For roulette, there is American Roulette, European Roulette, French Roulette, Speed Roulette, Live Roulette Auto and Roulette Macao Live. If you prefer the casino classic of blackjack, you will find plenty of different tables all with slightly different betting limits. Baccarat is perhaps the game with the highest betting limit. Besides the regular version, there are also Speed Baccarat tables. A fourth casino game which can be played live at the Whamoo Live Casino is Sic Bo. Just browse through the list of live casino games, or use the search function to find your favourite table!
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Teen Titans #8 - Who is Cassie Sandsmark?

Teen Titans

In Illumination
Issue Eight: Who is Cassie Sandsmark?
Originally posted January 2018
 
 
Blüdhaven wasn’t good for much. An old whaling town, the dirty, industrial cityscape was later transformed by wealthy, criminal investors, building its industrial district into a neon paradise, a city-sized casino idyllic as long as you never looked beneath the surface.
And though the Teen Titans were almost always preoccupied with minimising the rampaging of emerging metahumans, they would often strive to tackle the crime that lurked in the shadows cast by the neon lights. One such criminal was André LeBlanc.
See, the smarmy and greasy Angel Marin, one of the ‘philanthropists’ so cherished in Blüdhaven had held an exhibition to show off the depths of his riches, including his star piece: the Night Diamond, a priceless gemstone. This naturally presented a challenge for the self-styled ‘world's greatest jewel thief’ LeBlanc.
He was a wanted man internationally due to his masterful skills and cutting edge tactics, but targeting the home of such a dangerous man as Angel Marin, LeBlanc was - even to his own admission - pushing his luck.
The thief darted silently down the crime lord’s corridor, his footfalls suppressed by his rebalancing boots and his hi-tech jumpsuit hiding him from thermal sensors despite its garish white colour. On his cracked face sat a green monocle, which LeBlanc used to scan for traps in real time. As he ran, LeBlanc gripped the azure jewel tightly, the diamond no bigger than a golf ball despite its exorbitant worth. The man’s agility and resolve was unmatched for someone of his age, but unfortunately his resistance came in the form of three meddlesome teenagers.
Angel Marin slept soundly in his bed, LeBlanc having eluded all of his security, but the Teen Titans had already seen the thief’s approach. Thanks to a recent upgrade to Cyborg’s tech, the teen was able to piece together a wealth of technological information sources to track LeBlanc all the way from his previous heist, and now they were moments from thwarting him.
LeBlanc pushed into the drawing room, the window he had entered through still cracked open. But as the man emerged through the open doorway, the oak door immediately pushed shut. The thief turned back towards the door, drawing a glowing, white knife to slash out at whoever had pushed the door to, only to find an empty place. Furiously, he pivoted back toward the window, now to find the shadowy figure of the blue-clad vigilante blocking his path. Nightwing. LeBlanc threw his arm out, slashing at the slender assailant, only for Nightwing to strafe aside with a boastful cartwheel. “No thanks!” Nightwing spat, springing off of the ground and throwing himself at the thief. Quickly, he struck with his twin sticks, aiming to disarm the thief as well as snatch the stone from him in one fell swoop, but André wouldn’t unhand his prize so easily.
The thief swung out once more, with Nightwing this time much closer. Before the vigilante could bounce back, he cried as the searing hot blade streaked across his chest, cutting through his black-and-blue armour as if it were butter, exposing his pale and bleeding flesh.
“Heh.”
Recoiling, the vigilante brought his hand across his chest, wiping the blood aside before clutching at his sticks once again. Nightwing leapt vertically and hooked his sticks around the industrial-looking chandelier above, using it to fling himself across the room to intercept the white-clad thief who continued his way to the open window. He landed and - stick still in hand - threw a fist out, striking LeBlanc cleanly in the nose.
The thief staggered, dazed. He would have just shot the kid if he had even brought a gun, though in his line of work a firearm was such a clumsy weapon. Narrowing his gaze on the dark figure he faced, LeBlanc focused himself. How strong could one kid be? Arrogant as ever, he then threw his knife aside and slipped the Night Diamond into his white satchel. He brought up his fists, ready to exchange blows.
The two men clashed, and quickly LeBlanc began to impress Nightwing as he dealt fast and powerful strikes. As they traded attacks, blocking and leaping up and down, they almost seemed to dance with each other, with LeBlanc using his streamlined gauntlets to deflect strikes from Nightwing’s escrima sticks. But LeBlanc caught Nightwing off-guard when he delivered a spinning kick to the vigilante’s head, flooring him with a manoeuvre Nightwing never would have expected from a man approaching forty. Though as LeBlanc turned away with a sneer, seemingly having bested the Gotham crimefighter, he turned to find himself face-to-face with none other than a towering, green gorilla. With a single punch, he was out.
“You know, I don’t know why you didn’t just let me just punch him sooner,” Gar grinned, morphing back to human form. As he rose from the ground, Dick produced a pair of black boxer shorts from his belt compartment, unfurling them and throwing them the way of the nude, green child as if it were a regular occurrence (which, by this point, it was).
“That’ll be because we’re sitting in the house of a dangerous gangster,” Dick smiled coolly, his hand pouring over his throbbing head, “Ever heard of ‘lowkey’?”
“Ah, you got me there!” Gar exclaimed, slightly quieter this time, “I’m many things but lowkey isn’t one of them.”
“Nice work though,” Dick replied, before activating his communicator, “Cyborg: you still on overwatch?”
Beat.
“Cyborg?”
Vic spluttered, suddenly bursting in over comms, “Yeah. Of course, sorry just got distracted by… things...”
“Finlay,” Dick continued, “Of course. I’m sorry. Look, head back to the roof of Iris Cove Casino, and we’ll regroup with you there.”
“Got it.”
Since Dick had discovered that it was an associate of Vic’s father, Jacob Finlay, who was responsible for stealing the Cyborg blueprints, as well as springing the metahumans that almost killed Vic, he had wanted nothing less than see the crooked physicist see what was coming to him. But what he couldn’t have expected was for the doctor to turn up dead - his neck wrenched - in Gotham River. It was a tragedy, and not at all what the man deserved.
The Teen Titans had attempted to follow up on the death, but had found nothing. That was until Dick received a clandestine call from Silas Stone.
 
♦ ♦ T ♦ ♦
 
The fifteen-year-old Cassandra Sandsmark emerged from the Music Box Theatre wide-eyed, her mind blown. Growing up in Buckinghamshire, England, Cassie had always dreamed of seeing a Broadway show, and it was every bit as amazing as she had expected it to be.
Her mother was an archaeologist, and therefore was often away for long periods of time, and when Cassie wasn’t couped up at her boarding school, her grandparents were too old and untrusting - despite their riches - to fly her out to New York. And though Cassie had finally gotten her wish, it was through the most distressing of circumstances. Now, though Cassie was raised by a strictly Christian family, she always found difficulty in believing in a God for one reason or another, so imagine her surprise when she was visited by the image of what appeared to be an angel, imploring her to flee to New York City, of all places, that she was being hunted and would only be safe within the bounds of that city so far across the pond. No answers, only urgency.
And so, the Fear of God firmly instilled in her, the fifteen-year-old stole as much money as she could from her grandfather’s bank account and grabbed the first plane ticket to the United States.
Though Cassie honestly didn't know what to expect. Upon arriving in the ‘greatest city in the world’ she had heard nothing from the otherworldly figure that had addressed her before, and she quickly began to realise that she couldn't occupy herself in her hotel room for very long. And hence, she decided to indulge herself in an overpriced visit to Broadway, and it was worth every penny to the young girl.
But now Cassie was lost once again. Cars hurtled past her along the wide road, as monolithic buildings stretched high into the jet black sky. There wasn't a moment of silence, the city filled with a cacophony of noise, even at this hour. Quickly, she pushed over to the nearest taxi, pulling her red hoodie up tight over her slender shoulders to keep out the quickly emerging chill. As the driver rolled his window down, Cassie doubled over, peering through the window to address him.
“Hello? Do you go to the White Ram Hotel?” she chirped in a polite tone.
“Do I!?” the driver exclaimed. He was a middle aged man with olive skin and a sleazy black tracksuit. “This ain't the subway. I’ll take you anywhere you want, hot stuff!”
“Excuse me?!” Cassie cried, pulling herself up. Sure, she was more developed than other girls in her year at school, but she was only fifteen. Surely he could see that! Right?
“I love me a British accent,” the driver sneered, “Say somethin’ sexy and I’ll give you half fare!”
Cassie was flustered and infuriated. Slamming her foot down on the pavement, she pushed away. “I’ll think I’ll walk, thank you very much!!”
And so Cassie took off down the street, walking against the flow of heavy traffic, the sounds of the city growing more fierce. Quickly, the black of the night seemed to slowly seep in around her, the darkness consuming her, but Cassie kept plodding on towards the White Ram.
As Cassie walked, a enigmatic presence lurked in the distance, watching her; stalking her from the shadows. There was a quality to Cassie, something powerful that just made her unignorable, something that called to the presence in the dark.
Unbeknown to this, Cassie continued on, eventually coming to pass the exterior of an old Irish pub that stretched along the street. Nervously, Cassie pulled up the hood of her red hoodie and picked up her pace, the footfalls of her black Chucks growing heavier against the concrete sidewalk. Something she’d call the pavement.
Though Cassie wouldn’t get off so easy as from the pub, right as she passed its doors, emerged three men of varying levels of intoxication, all swaying with the breeze. They each looked around thirty and each similarly struggled to keep their balance as they poured out onto the street. Quickly, one caught a glimpse of the young girl attempting to hurriedly make away, catching the side of her face as she walked past. “Hey!” He blurted out, steadying his lacking weight on his friend’s shoulder, bottle in hand. “You’re very pretty!! You should be… v… very proud.”
She ignored him and continued down the street, still a while off the next corner.
“Hey–” he repeated before bursting into a cry, “I SAID HEY!!”
Cassie jolted, glancing over her shoulder for just half second, enough time for a few of the boys to catch her eye. She turned away and continued on.
“HEY!!” Another man called after Cassie, this time annoyed, “He’s talking to you!!”
“Fucking bitch…” the first man mumbled to himself.
“No!” the third man called out, pulling the first man forward and snapping him out of his sulk, “N– No she doesn’t get to ignore you like that!!”
The third took off in a sprint after Cassie, continuing to define call out, “My friend wants to talk to you!!”
The first and second men looked to each other, too drunk to roll their eyes, and began to stumble after their leading friend. Cassie looked over her shoulder once more to see the three men clambering towards her. But before she could run, the man threw himself in the way of her path.
“No need to be rude…” he grumbled, his friends then catching up behind.
None of the men were cruel, but all were plenty menacing as they surrounded the 15-year-old girl, who stood alone and afraid in a city mostly unknown to her.
“Get out of my way…” Cassie seethed, her breath unsteady as she pretended to be as tough as she could muster.
“Ah! British!” exclaimed the youngest of the men, the one who had first noticed Cassie, “I like British!”
He placed a hand forcefully on Cassie’s shoulder as she faced away from him, and pulled her around to face him. “C’mere.” Instinctually, Cassie reacted, flinging herself back, and crashed into the chest of the man who had first pursued her.
“We ain’t gonna hurt ya!” the crushing man cried, only for Cassie to react by delivering a swift kick to the man’s groin. He fell quickly, groaning in pain.
“What the fuck, lady!?”
The man behind her jostled Cassie’s shoulder, threatened and enraged. Taking no shit, Cassie turned socked the man in the jaw, causing him to stagger back.
“Stay away from me!!” she cried before punching him once again, unaware of the third man behind her as he drew a knife.
But as the man threw himself forward to slash out at the increasingly violent young girl, out of nowhere flew a glowing gold chain that seemed to magically wrap itself around the wrist of the man’s knife hand. And with one quick tug, the man went flying several feet. Though as Cassie turned to see just what had occurred behind her, she saw not the floor assailant, but a woman, tall and draped in black, her skin lightly tanned and her hair as dark as her plated armour. “You need to come with me.”
 
♦ ♦ T ♦ ♦
 
The next morning, Dick Grayson pushed hurriedly through the S.T.A.R. Labs security checkpoint, already a registered visitor at this point. He didn’t know the cause of Silas summoning him, but he had guessed from the police cars lined up on the street outside that the scientist likely had information regarding Finlay’s death.
And as Dick entered the central lab, he was implicitly proved correct as he found Silas seated, the figure of a tall, muscular man in a beige coat and a black-banded, white cowboy hat. Immediately, Dick recognised the lone policeman as NYC Sheriff Saunders. It was rare that the man ever came out to investigate first hand since his election, and he and Dick had never crossed paths, especially while the latter was Nightwing.
“And… Dr Finlay: any reason to believe he had any enemies?” the Sheriff spoke in a gruff, deep tone, befitting of his fearsome silhouette and his fifty years of smoking. The man was no nonsense.
Silas took a second. A part of him wanted to pretend the man was a saint, but the truth was that he was far from it. Similarly Silas knew that what he had to said could incriminate himself, but was already worn down by the death of his coworker and his son shunning him for a second time. He had no time for lies.
“It was... I strongly suspect it was Finlay who allowed the meta thief - Selinda Flinders - to break into the lab. There, she not only freed her brother but also stole my blueprints for the cybernetics I used to treat my son from a safe that only myself and Finlay knew even existed.”
The Sheriff took a deep breath, still unaware of Dick standing in the doorway behind him. Carefully, he jotted down some notes in his small paper pad. “And what would Dr Finlay have wanted those… blueprints for? Industrial espionage?”
“No,” Silas sighed, “He wanted them so that he could save his brother the way I saved Victor, despite all my protests that the technology wasn’t ready.”
“His brother: This is Arthur Finlay, correct? Paralysed after a burglar attacked him in 2006.”
“That is correct.”
Saunders paused and took another long, deep breath, before launching into hurried speech. “Now it’s funny you should mention that as Arthur Finlay was nowhere to be found when we visited his estate earlier this week. Odd for a man who can't wipe his own ass.”
“What are you saying?”
“I’m saying it’s entirely possible that Dr Finlay– that Jacob succeeded in ‘fixing’ his brother.”
Beat.
The Sheriff smiled. “But that’s for me to chase up. Sorry, I shouldn’t have divulged that with you, - it’s as of current - entirely unfounded.”
“It’s fine.” Silas smiled tiredly, “We can all speculate. Now, if you don’t mind, I have another visitor.” Silas gestured graciously towards the door, where Dick Grayson was standing.
Sheriff Saunders looked across and his face immediately dropped, realising his mistake. “Ah, I see. Well, I won’t keep you then. Thank you for your insight, Dr Stone. We’ll be in touch.”
Quickly, the Sheriff wrapped up his notepad and made his way over to the door. As he exited, he tipped his hat towards the young spectator. “Nice to meet you, young man.”
And he was gone.
Silas stood, meeting Dick in the centre of the lab. “You know, I thought he’d never leave.”
“Was that it, Dr Stone?” Dick asked, perturbed, “You think Jacob’s brother killed him?”
Silas sighed. “That seems to be the leading theory, but no, that’s not why I called you.”
“Then what–”
“Christmas has come and passed, and this is the first year I’ve spent it without my Victor since he was born, the first year since my Elinore…”
Silas blinked.
“I wanted to give you a package. A gift. To give to Victor. A belated Christmas present.”
“He’s still not talking to you?”
Silas crawled along to his desk where, from a lower drawer, he produced a small purple box tied with a red bow, no bigger than a ring box. He held it out to Dick, his eyes so tired.
“Just please make sure Victor opens it,” he replied, “Won’t you do that for me, Richard?”
 
♦ ♦ T ♦ ♦
 
Silently, a robed figure approached the derelict apartment block in Avalon, Blüdhaven. This was the only known address for the Teen Titan known as Cyborg, but clearly circumstances had forced him to move on. The figure sighed, shaking her head before moving on.
 
♦ ♦ T ♦ ♦
 
“It was like my nan always said: that someday I’d feel something, and all that crap about burning bushes and… the big man in the sky would just slip into place.”
As Cassie spoke in the relative warmth of the drab, grey squat, her words were lost on Donna, who - despite having developed more than adequate conversation skills - had no idea what the young girl was talking about after she had asked her why she had come to New York City.
Cassie grinned, sat on the only chair in the apartment, as she registered her saviour’s bemusement. “I had a vision. It sounds crazy I know, but some angel came down and told me that… I was being hunted… and that I’d only be safe if I came to New York.” Her eyes were wild, as if she were reliving those impossible moments as she told the tale, “She told me some monster wanted to kill me, that it was the plan of the Gods that I remained safe. Truth is, I struggled believing in one God, never mind plural!”
Donna was beginning to understand, but remained bemused as she looked up from the floor to the girl she had found herself driven to protect. The idea that anyone could believe in just one God perplexed her. Surely there would be too many responsibilities for just one God to handle.
Shaking off her confusion, Donna stood up from the floor and made her way to the open window. Behind her, Cassie sat by the breakfast bar, wrapped in a shawl Donna had found in the bedroom. Donna needed to understand the connection she shared with this girl. They had to be connected somehow, or else what would explain the otherworldly, gut-wrenching pull towards her that Donna had experienced as soon as Cassie had stepped within a thousand mile radius.
Who was Cassie Sandsmark? That’s what Donna kept asking herself. What did Cassie mean to her? Though Donna supposed that to answer that question, she’d have to figure out just who she was herself.
Cassie sat up quickly, shrugging off her trepidation for the thrill of the adventure. “So is that it then?” she asked. Donna moved away from the glass to face her. “Are you my guardian angel? The person the vision said would protect me?” “I…?” Donna honestly didn’t know.
“Come to think of it: why are you wearing battle armour?” Cassie’s eyes were wide as she looked upon her fearsome protector, stood against the New York City skyline through the thin glass, “Are you - like - one of those Amazons? Like Wonder Woman?”
“NO.” Donna spat, suddenly recoiling. Immediately, she realised her mistake as she watched Cassie flinch back. Calmly, she elaborated. “No. I’m nothing like… I’m not Wonder Woman…”
“Oh.”
“But I think I am supposed to keep you safe… from whatever monster is trying to harm you.”
 
♦ ♦ T ♦ ♦
 
Vic fumbled with his keys, half distracted by his conversation with Gar as he stood in the hallway of his new apartment block on Payton Street, attempting to unlock the door. He’d gotten into his new place over Christmas, his last home desolated when Shimmer and Mammoth attacked him at his home.
“So the guy goes through all the trouble of hiring these supervillains to steal your… thing and then just mysteriously ends up dead?” Gar jested, his voice animated and non-serious.
Finally, Vic turned the key and the two entered into his new apartment. The place was much more spacious than Vic’s previous place, with a more open-planned layout which Gar definitely considered an upgrade. Though a winter chill emanated through the place, visually it was quite warm, the Christmas decorations still up and on full display almost a month later.
The guy was my dad’s friend, Gar.” Vic replied, irritated. “If he weren’t such a jackass, he’d be like my uncle, so please take this seriously.”
Vic pushed forward, pulling off his thick, grey hoodie and laying it across the arm of his couch along with his keys.
“Dude, he tried to kill you!” exclaimed Gar, “That doesn’t exactly scream close family friend.”
“A man is dead!” Vic snapped, his tone now deadly serious, something entirely unheard by Gar until now from his usually somber but amicable friend, “Get a grip.”
Gar lingered in the doorway. He took a deep breath. Vic was right. “I– I’m sorry, man. I guess that’s just how I cope with... things. He was your friend, I get it.” He stepped forward, slowly pushing the door shut behind him.
Jacob Finlay wasn’t a friend of Victor’s. In fact, Vic could never stand the man. But it saddened Vic deeply to know that he was gone, even after all the hurt he had caused him.
Slowly, Vic made his way over to the fridge, feeling his stomach yearn for a snack. He opened the metallic white door and looked upon its contents with disappointment. He sighed.
“I know we just got in, but do you fancy heading back out for food?” Gar suggested earnestly, “I know a diner that’s cool with people like us in downtown Blüd.”
’People like us’. Vic was used to that meaning something else, but he supposed he did have that in common with his plucky, if not crass, young friend. They were both outcasts due to their appearance. Vic was half-metal, Gar was green. On the rare occasions Vic had left the house as himself (rather than the superhero Cyborg) he made sure to never stay too long in one place, as to avoid anyone noticing his horrific visage under his shadowy hood.
“How do you mean?”
“This old couple owns the place,” Gar explained, “Man’s blind and the lady’s… well, actually open-minded and reasonable.”
Vic froze, actually considering the proposal. It’d been a long time since he’d sat down in a restaurant - however fancy - and eaten out. He looked to the empty, open fridge and then back to his discarded hoodie. His eyes flashed.
“Sure,” he smiled, “You wanna grab your coat this time? You’ve been complaining about the cold all day!”
Gar grinned back at Vic, deeply pleased by his response. “Yeah, one sec!” He ran, bounding across the floor and over to the hat stand Vic rarely seemed to use. From there, Gar pulled down his orange-red Parka and pulled it on in one fluid motion. As he did, Vic made his way to the couch and slipped back into his hoodie, zipping it up slowly.
The two smiled at each other and Vic - now stood closer to the door - pushed forward, wrapping his metal grip around the door handle and pulled it down. As he swung the door open, there stood a startled Dick Grayson, moments from ringing the doorbell"
“Woah!” Dick jumped.
“Dick!” Gar exclaimed, “We’re heading out to eat, you coming?”
“You?” Dick replied, pleasantly surprised to see Vic trying something new. “Uh, yeah… sure!”
From the pocket of his black pea coat, Dick produced the purple box he’d been handed earlier, nervously fidgeting with it between his hands slightly as he glanced up and down from it to Vic. “Though, uh… I actually came to give you this, Vic.”
Dick held the box out. Vic looked open-eyed to Gar and then back to him. “Dick, you already got me a Christmas present,” he laughed, walking over and taking the purple-wrapped present, eyeing it curiously.
“No, it’s… it’s from your dad. Cos you missed Christmas.”
Beat.
Vic looked back up to Dick. “Dick, I missed Christmas cos I can’t stand the man. He made me into this… thing, and it was his lies that almost got me killed.” Without even looking, Vic tossed the box over his shoulder, it hitting the ceiling and ricocheting before landing between the couch and the television.
“Vic…” Gar moaned disappointedly.
“What?!” Vic cried, “He’s human garbage. Has that brilliant mind and uses it to constantly fuck with my life. I don't need him. He’d be better off dead.”
Dick and Gar both looked at him in stunned silence. Dick’s eyes flitted back and forth and his moved out of the doorway and into the apartment. He looked to Gar, an orphan like himself, and then to Vic. He nodded. “How about we go get that dinner?”
Vic took a breath, calming himself. He nodded reluctantly, his confidence shaken but determined not to let his dad ruin his victory. “Right, yeah. Sure!” he affirmed himself. “I– I’m sorry. I didn’t mean to–”
“It’s fine.” Dick smiled, turning to face the open doorway, “Let’s just g–”
Just as Dick had moved, replacing him in the doorway was a tall, hooded figure: one none of the teens had met before yet one that all three recognised.
“Holy fuck!” Gar exclaimed, “It’s Wonder Woman!”
 
♦ ♦ T ♦ ♦
 
“I was speaking with my former teacher Athena after I sla–” “Wait, Athena?” Gar interrupted, starstruck, as if he were taking notes, “As in Popped Out of Zeus’ Forehead Athena?” Diana nodded solemnly. The Amazon sat on a kitchen chair, comfortably at a level to explain herself to the three young men, who each stood.
“Athena revealed to me a child of both Ares and Circe roamed the man’s world, that… an adversary of mine sought to hurt the child, for the misdoings Circe had committed against her.”
Diana told the tale, her eyes hollow as she seemed to hold back some inconvenient truths, something Dick picked up on easily, “I was told that I would find the child in New York City, and knew that Batman had established a strike team nearby. So here I am, hoping you can lend me your assistance.”
Dick sighed, running his hand through the front tuft of his dark hair. He’d never met the Amazon warrior before, but knew that she and Bruce were friendly, with Diana being part of his ‘Justice League’ initiative. But Dick was disappointed to hear how the Teen Titans were perceived by the older heroes. “Batman had nothing to do with it. I formed this team, uh… we formed this team. Together.”
Diana smiled. “Of course.”
“So that’s all you know?” Vic replied, addressing the matter at hand, “Some kid is in danger in New York City. No idea whereabouts?”
“That was where I was hoping that you could help me,” said Diana, addressing Vic directly.
Vic smiled softly to have garnered any sort of attention from somebody as powerful and well… beautiful as Wonder Woman. “Well I suppose we could tr–”
“This doesn’t have anything to do with that other Wonder Chick running about New York? Does it?” Gar interjected, perhaps a bit louder than he had intended.
Diana cocked her head, moving her vision away from Vic and towards Gar, “I don’t know what you mean.”
“This amazing, gorgeous warrior. Long, flowing black hair. This awesome armour, all jet black and mysterious. She looked a lot like you actually.”
Diana’s eyes darted open as she bolted to her feet. Could it be? The doppelganger she had faced in the Trials, who had fought with her own skill and ferocity.* Had Ares sent her here? It was more than possible that she was an emissary of Ares, posthumously working to secure Ares’ progeny.
It was as Athena had said to Diana: death was the only way to transfer the mantle of God of War.*
“Gods…” she groaned, “I’ve fought her before. She is far more dangerous than the woman I seek to stop. If she gets her hands on Ares’ daughter, the consequences could be dire. We need to find them both and pray that she hasn’t already found her.”
Dick stepped forward. “I’ve been trying to locate this black-armoured Amazon since Gar ran into her a couple months back. She’s been being very discrete. I’ve tried everything.”
Vic stepped forward. “I haven’t.”
 
♦ ♦ T ♦ ♦
 
“Don’t you have any games? Or a telly or something?” Cassie sighed, stood peering out of the frosted window onto the New York skyline.
Telly?” Donna asked, standing a few feet behind Cassie, surrounded by a whole load of nothing. “I’m afraid not. This place doesn’t have much outside of shelter, and sometimes warmth.”
“Then what do you do for fun?” Cassie had been cooped up in Donna’s squat for some time now and was beginning to grow restless. Despite the drab decor, the place was an improvement on sitting alone in her hotel room, but the boredom was killing her.
“I’ve found the city to be the best source of entertainment,” Donna explained very matter-of-factly, “Although I think it might be best for us to stay put until we know you are safe.”
“And when is that? When the thing hunting me gets bored? When I get a follow up message from the angel?”
“I don’t think that was an angel.”
“That isn’t the point!” Cassie groaned, frustrated. “I just wanna have some fun!”
Donna stopped. She thought for a moment and then nodded. “Alright.”
Donna couldn’t recall much of her past, but did remember one thing that she had always enjoyed: combat. She didn’t remember all the details, but Donna used to love sparring as a child, with Diana, the monster that now plagued her nightmares. It was always so exciting, and it really seemed to develop an interpersonal closeness between the combatants. She smiled before removing her silver gauntlets slowly.
“Here.”
“What?” Cassie asked.
“Take them.” Donna held the gauntlets out for Cassie, one in each hand. Carefully, the younger girl took them and slipped her wrists into them.
“They’re too big.”
Donna grinned as the gauntlets seemed to magically adjust, twisting and forming into a perfect fit around Cassie’s forearms. Donna then flicked her own wrist forward, causing a cloud of black smoke to erupt from the palm of her hand. Cassie recoiled, watching the black smoke move and stretch before giving way to the form of a solid, golden sword. Donna gripped the blade tightly and pointed it forward.
“Wait, what?”
“We shall fight?”
Fight?!
“Well, you won’t have a weapon, so it’s more like exchanging blows. I’ve found it quite enjoyable.”
“Right…” Cassie replied, reluctant, “So what’s gonna happen?”
“I will make an attack with my blade, and you shall bring up your gauntlets to intercept. You’ll find them more than capable of deflecting my attacks.”
“Like…?” Cassie practiced thrusting her arms back and forward, flashing the silver gauntlets as she moved.
“Exactly! We’ll start slow.”
And they did. Beat-by-beat, Donna would move the sword towards Cassie, giving her plenty of time to bring up her gauntlets to clink against the blade. One strike. Two strikes. Three strikes. Four. Gradually, Donna increased her speed, and with her Cassie would begin to move with increasing ease and agility. She was a natural.
As they grew more and more rapid, their movements also increased in intensity. Before they knew it, both began to shift their footing until they were dancing back and forth around the room, sparks flying each time Donna’s blade crashed against Cassie’s forearms. First, Cassie began to cackle with laughter, then allowing Donna to join with a more conservative chuckle. But all this ceased with a knock at the door.
They stopped. Cassie glanced over to the door first, then Donna. They weren’t expecting visitors. Donna flourished the blade in her hand, furrowing her brow and narrowing her gaze, ready to attack whatever came through.
And just as expected, the door came crashing, the wood obliterated into splinters. Through it leapt a fearsome warrior clad in red and gold, a beast of a woman, a terrifying figure. The demon Diana.
Nightwing had tried to knock, but the Amazon warrior wasn’t willing to wait. Bursting into the room, Diana charged at Ares’ puppet, seeing her with her blade drawn, the young Cassie Sandsmark terrified beside her.
Donna slashed out as Diana came crashing down on her, unarmed yet incredibly dangerous, but the strike was fruitless as Diana evaded with ease, delivering a mighty punch to the centre of Donna’s chest. Diana of Themyscira didn’t need a weapon.
Donna stumbled, kicking over a small coffee table as Cassie scrambled out of the way. The demon moved incredibly quickly, far faster than Donna could comfortably comprehend. She hadn’t been this fast when they’d fought before. First, another punch to the chest, then grabbing Donna by the arm - catching her sword strike - to pull her close, only to pound her back into the ground.
As Donna hit the ground, she skidded, whipping back around onto her feet, beaten but ready to persist. “Your master is dead,” Diana seethed, “And you shall fall with the rest of his forces!”
As the two warriors clashed, Cassie scurried away, ducking and running for the door. However, she found herself blocked by the bodies of three young men: one some kind of robot man, one green and the other clad in blue and black spandex. “Ack!”
“We’re not gonna hurt you!” Cyborg panicked, holding his large, cold hands up.
“Like shit you don’t!” Cassie spat, her teeth clenched, pivoting back around to watch her friend fight off the red-and-gold blur of a woman. Wait... That was Wonder Woman!
Donna grumbled, moving her sword arm back and shifting her off-hand forward. She then allowed her bronze shield to materialise magically in her grip with a flash of amber light. “I see you have new toys.” Diana smirked, her gaze as steely as her black-clad doppelganger.
She was right. Donna recalled easily that in their last encounter, the one that haunted her, she fought Diana unarmed. Now, Donna couldn’t recall how she came to wield the magic required to summon her weapons, but she was more than happy to use them if it meant having an edge over the tyrant that had previously terrorised her.
Donna didn’t reply. Instead, she threw herself forward, shifting her weight rapidly across the wooden floorboards, heaving the mass of her shield against Diana enough to stagger her, giving her an opening to strike with her blade. Diana cried out and kicked, colliding her leg into her adversary’s shield and dragging her strike to the right.
Donna saw through this trick immediately, it was an attempt to disarm; to wrench the shield right from her hand. It wouldn’t work. Not if Donna kept as best a grip as she could. However, Donna had underestimated the strength of her foe, and subsequently found herself launched across the room along with the shield, leaving her sword by her feet, crashing down on a pile of wood in the corner of the shabby apartment.
She attempted to pull herself up, but couldn’t, her armour too heavy on top of the weight of her aching bones. Diana persisted however. Breathing heavily, she pulled herself over to her floored quarry, scooping her foe’s blade off of the ground as she moved. Finally, she stopped. Planting her crimson boots into the wooden floor, Diana loomed over Donna, a relentless, fearsome monster.
Diana looked upon her quarry, this supposed emissary of Ares, deliberating over her fate. Perhaps she had overestimated her, for the puppet Diana had fought during the Trials fought with such ferocity and intensity that she now found entirely lacking. It was as if she was another soul inhabiting the body of that abomination.
But that moment of hesitation on Diana’s part was exactly what Donna need to act. In one fluid motion, Donna burst from her pile on the floor with new mobility. After delivering a kick to the monster’s head, Donna swung her empty hand out in a wide arc. Instantly, the sword vanished from Diana’s grip, reappearing in Donna’s own with a black flicker.
As Diana staggered, Donna let loose with slash after slash before finally winding up for an overhead attack, a killing blow. However–
“STOP!!”
A shock wave exploded through the room, launching its contents as well as the two combatants. Donna hit the ground and skidded once more. Bloodied, she looked up to see Cassie between her and Diana, her silver gauntlets glowing white hot, her face mortified.
“She doesn’t want to hurt you!” she screamed to Donna before turning to look upon Diana, scraping herself off of the floor, “You don’t want to hurt each other.”
Donna stood up uneasily, her eyes still wild, waiting for Diana to attack once again.
“I…” Diana mumbled, gripping her bloodied arm.
“You’re Wonder Woman. You save people.” Cassie explained, her voice compassionate yet quivering, “And I don’t need saving. Not from Donna. She’s my friend.”
Diana painted, finally looking upon her adversary with new eyes, “... Donna?
Donna’s eyes flickered, filled with doubt. She looked to Cassie, then finally to Diana, and instead of a demon, saw an injured woman. She lowered her sword.
Diana saw this and recalled her parting words to the black-clad warrior, when Diana had pummeled her into the bloody waters during the Trials. 'Barely real and always a copy. What kind of emptiness must exist inside you?'
But when she focused on Donna’s eyes, those that so closely resembled her own, she saw not the rage she had seen during the Trials, but fear. Pure fear. There, she remembered.
“Great Hera, what have I done…” Diana groaned, looking upon her friend with a long forgotten familiarity. “Donna…”
But the moment wouldn’t last, for Gar was moments too late to cry out, warning them as a fearsome feline figure crashed through the window, emerging from the urban jungle of New York City’s skyline. There, the animal moved immediately for Diana, launching into an all out assault, no longer Dr Barbara Minerva, but The Cheetah.
 
 
Continued in Wonder Woman #21
 
submitted by AdamantAce to AdamantAce [link] [comments]

JoJo's Bizarre OC Tournament #5 - Round 2 Match 10 - Bert and Emilie "Dread" Delacroix vs John "Jack" Aurel

The results are in for Match 8.
Agnes and Arpeggi, in their shrunken states, continued to fight, surrounded by the rising flames of their lilliputian tower, fists flying and Stand blows being taken one after the other.
“You… Callous mother fucker!” Arpeggi cursed, Agnes feeling the singe of a heat blast both from behind and from launched wood. “We’re not aiming for a massacre!”
“You’re not,” Agnes spat out, then, pulling a tab on the table, a massive geyser erupting and launching his so-called ally away, “I don’t give a fuck about this place, and we’re in a Stand battle… And it’s all worthless, greedy scumbags watching! Let the fire spread! Let this place hit the ground so they see what someone with style can do!”
“You heard it here, folks! Agnes talked you all down… C’mon, where’s your passion! Don’t run out and away, c’mon! And here I thought you cared y’had money ridin’ on this…”
Conqueror Worm’s laughs reverberated as Glitch and William found themselves cooled by Ocean Eyes’ nectar, which found itself dissolving quickly but, for the moment, a functional barrier for the injured fighters, watching and listening to what happened.
“Th… They’re fighting each other up there…” William remarked, physically looking as though he was straining to force Ocean Eyes not to hurry up there and tear them a new one. “Glitch, we don’t have time to keep the flames at bay and call up another KST, and if I let Ocean Eyes up there it’ll eviscerate them, and-”
“What’s this? The kid is holdin’ back, afraid of his own Stand! Hey, kid, don’t hate this part of yourself! Ocean Eyes, it ain’t your enemy, that’s a part of you, what makes you special, so don’t be at odds with it! Embrace what it says, because it’s what YOU’RE sayin’!”
William was speechless, there, but his companion was less inactive in that time. Tiger “Glitch” Ricky simply hissed, then, her and her Stand hopping up out of the flames in an effort to brutally, mercilessly pounce upon the self-styled villain and the ally he had come to blows with. If they moved fast, they could bite through that shitty little twink’s neck right now!
Arpeggi grit his teeth, scrambling to find his footing as he witnessed the pouncing cat-stand, finding it hard to breathe among all the burning rubble, fading fast then.
Is… Is this how it ends..? Crushed and mangled as some lowlife’s burnt-up game piece..?
“And it looks like Glitch is about to take it! Shout-outs to Tigran, the only real one here, watchin’ through the fire and the flames!”
“Heh… This is just a bit of a sweat,” Tigran Sins answered, stifling a cough, “I’ll see all seven of these bastards run through games until they’re all-”
Arpeggi didn’t hear what was said next, only hearing his own defiant heartbeat. If he didn’t act fast, Agnes would die… Good riddance, right? But… Ugh, no, even scum like him, they don’t deserve…
He clutched at NEXT LEVEL until his fingers bled, and Glitch and William, both looking at him past their Stands waiting to attack, made curious sounds as yet more crumbled away.
“Mrr?!”
And then, there was white. An overwhelming cascade of baking soda burst from NEXT LEVEL, smothering the flames rapidly as an obscured form zipped up the tower again, grabbing Agnes and hurrying away from the thrown-off Glitch.
“You… Why did you…” Agnes rubbed baking soda out of his eyes, coughing and looking at the form of Arpeggi in this new Stand. “Motherfucker…”
“I have responsibility over even a scumbag like you… You tailed me here, and I’m not gonna let you die and escape responsibility easy.” He turned, then, to William and Glitch, his new form revealed. “Now, actually help me, follow my lead, and I’ll kick your ass later. We need to survive this-”
All four of the fighters, then, felt themselves grow rapidly, their combined weight so close together crushing the table they were on, much as a nearby tabletop wargame that had been setup found itself buckling under the weight of Metra, Oh No, the Black Angel, and their motorcycle.
“Welp,” Worm said with a bemused laugh, holding up the slumped body of Tigran. “Your fire couldn’t hurt him, but smoke inhalation sure could! I guess that means…”
“The winner is FIRE, with a score of 65!”
Category Winner Point Totals Comments
Popularity Graveyard Shift 12-17
Quality Graveyard Shift 19-20 Reasoning
JoJolity BADD GUYS 24-18 Reasoning
Conduct Tie 10-10
With no more reason to fight, it got really awkward and everyone just sort of ran out of Heartache Casino. William Eyelash, recalling his stand and lost in thoughts, was the last to leave, joining the others in leaping single-file out a window into a nearby alley.
There, though everyone else seemed tensely uninvolved, the Black Angel’s motorcycle revved, and she stared down Worm as he safely stowed Tigran inside his Stand-body, leaning on his golden sword.
“There’s still something I need, Jones… I’ll run you down to get it if it means saving the city.”
Worm laughed, gesturing with his sword. “This thing? You’re huntin’ me down for this… Ah! I see! You’re tryin’ to do that.” Callously, he tossed it, so suddenly they fumbled with it in hand. “Here ya go, then! I don’t much want what Jack Aurel’s cookin’ up either!”
The Angel, worn and exhausted, stammered. “I… You just… But…”
“Lookin’ forward to killin’ me, huh? Get in line, kid… Or waste your time right now! See, nobody here is botherin’, they can all read that it’d be a waste when I’m in such good health! City’s countin’ on you, yeah, and you won’t get many opportunities for bein’ called a hero as an adult. Make it count!”
Then, before anyone could say more, he darted through a nearby wall, waving William and the rest off with a, “Ah, we safely may trust to its gleaming and be sure it will lead us aright!”


“Asshole.” The Angel turned away, strapping the sword to their back and driving away. “Thank you, all of you. I’ll take this from here… Get yourselves help.”
There was silence as they drove into the sky, scarf billowing before them, and then Agnes started cackling. “You’re all fucking morons… If I didn’t burn that place down, we wouldn’t have gotten away, and some wannabe with no style would be going down as Los Fortuna’s worst villain! Fucking bow and grovel, Jack Aurel’s grave is gonna say ‘spat on by Agnes!’”
Nobody had the energy to dignify that with a response.
An anticlimax is leading into a super-climax, and meanwhile, an ant-loving little boy and an aid worker are racing through their dreamscapes, with a day left to vote there.
Narration:
What is, as of the 1990s, ‘Capital Island,’ was the epicenter of Los Fortuna’s founding several hundred years ago, in the midst of a bloody Stand User conflict, many militias clashing for superiority, in the 1680s, starting with the death of the era’s own Andrew Tiffany, the missionary William Mandolin, and towards its end, knocking people into their senses through the awakening of exactly what he had tried to warn them of.
A grand T-Rex by the name of Megalomania had survived, dormant, underneath the land through the might of its Stand, coated in a goldlike substance, and awoken in a deep rage by the conflict of the locals. Megalomania was met in battle by a man out of place named Aaron Bruno, ‘Sir Aurel’ to most, and Memory Management, and when slain, crumbled where it stood into a pile of bones, feet firm in the ground.
Los Fortuna’s natural history museum was built around this monster’s remains, and Sir Aurel would turn its golden coat into a ceremonial weapon. The power these symbols were imbued with, even with their old purposes lost, were of great importance to the city’s stability.
Scenario:
Outside Los Fortuna’s Natural History Museum, Early Evening
In the blink of an eye, the attention of everyone within Los Fortuna had been turned to the natural history museum. That made sense, of course - considering the looming dark clouds containing the ghosts of the dead within them, the scuffles of the stand users outside of the building, and the vague knowledge that a ritual with the purpose of destroying fate itself was currently being performed within it, it would be out of the ordinary for people to not be paying it any attention. Even those who weren’t stand users that were up to date with the situation were drawn to it by the unusual level of activity surrounding it, from emergency services and VALKYRIE forces alike.
And then there was Bert. They were invested in the whole situation, of course - keeping up with the latest reality-breaking ancient rituals was the least that a wannabe god like them could do. Their status as an observer did raise a few eyebrows - they’d had to shake off both emergency service workers and VALKYRIE forces, who’d both taken the time to try and encourage Bert to leave the area for their own safety, clearly underestimating Bert’s own prowess.
Within the chaos, one could be excused for not failing to notice the drones Bert had been sending around to overhear and oversee it all. First, they paid attention to the chief of security at VALKYRIE, Ugo McBasie, who seemed to be getting interviewed by someone from the Fortuna Hermod, an ODIN-owned news publication (not their usual guy at scenes like this… Wonder what happened to him). Bert had heard that the man was a violent and irresponsible meathead who’d caused plenty of trouble in the past, but he seemed to be keeping a thin veil of professionalism for now. However, Bert couldn’t help but notice a young man in a blue aviator cap standing a few meters behind the reporter and staring daggers at him, perhaps keeping him in check somehow, occasionally piping in for comment about how it was all they could do to surround the place and wait for an opening if they didn’t want a meat grinder on their hands.
Meanwhile, Los Fortuna’s own city council chairman, Raymond Delwin Shimizu was discussing something of note with someone else, who seemed to have just finished an interview of his own. Bert didn’t recognize him, but the interviewer had called him “Chief Prosecutor Cavallo”, and she seemed as if she knew what she was talking about, so Bert opted to believe her. The interviewer, Jillian Something-or-other, had been running all over the scene, trying to get interviews alongside her oversized cameraman Bert recognized as having been that really huge cop who used to hang around Aurelio a lot of the time not successfully doing his job. Not worth Bert’s time.
Cavallo scratched his head in frustration. “Chairman, please tell me that you’ve made progress of some kind here...”
Ray shook his head. “Not much. That stand user that’s working alongside Jack Aurel, Akiko Mizushima, is making it impossible to get in - anyone we do send in is as good as gone. We haven’t even been able to get Admiral Pineapples out. Judging by your demeanor, I assume that the board hasn’t made much progress either.”
“No, doesn’t seem like it.” Cavallo let out a long sigh. “Every day, it’s just more and more work… Now we’re stuck having to deal with this. If nothing’s done, the board’s thinking it might very well cause a disaster unmatched by… Well, anything but the earthquake from thirty years ago. Something like this, bending the rules of the city, and breaking free from it… Los Fortuna’s probably not going to let that slide easily.” He shook his head. “Where the hell is the mayor through all this? Watching anime at home or something, probably.”
Ray remained silent for a bit, thinking to himself. “Well, we’ve got emergency services ready to act for now, and we’re working on evacuating any susceptible areas, but it only works so much.” Before Cavallo could respond, another reporter came up to Raymond, ready with a batch of questions for him. “Well, Cavallo, our work isn’t done yet, so let’s get to it. Saving as many people as possible here should be our utmost priority.” And with that, the two men parted ways for the time being.
Having listened enough, Bert began thinking to themselves. This was a tricky situation - they clearly couldn’t get in as is, but they certainly wanted to. Learning more about the situation at hand would improve their knowledge of the mechanisms holding Los Fortuna together, and gaining control over the ritual somehow would certainly be a feat befitting of a god such as them.
Bert stood in front of the museum entrance, taking another look at the chaos in front of them and continuing to think about the next step they’d take. So many different possibilities, so little time. They thought, and thought, and then one of their drones’ eyes glanced upon someone familiar - a blue haired, red eyed woman wearing a mask, trying to blend in and clearly resenting it, skulking around the perimeter of the area as though she, too, wished to enter.
Yet despite her efforts, Bert recognized her.
“Emilie ‘Dread’ Delacroix!” They declared it loudly, thoughtlessly so, approaching her with a hand raised. “Are you perhaps looking to find a crevasse through which to enter that place as well? It’s quite fortified, isn’t it?”
“Hm?” She wasn’t bothered by the way Bert drew attention to her, still wearing her same very extra outfit under the also quite extra hooded dark robe she was using to blend in. “Ah, pardon me dearly for having failed to notice you… You are Bert, from that incident where we fought on equal terms, yes?”
“I am that same Bert, Emilie ‘Dread’ Delacroix, yes. Though I doubt I could be much mistaken for others…”
“We are both quite conspicuous individuals, yes,” Dread said, taking the conversation into a nearby alley before VALKYRIE goons on the scene could prove it was her, “but no, I’m not terribly nonplussed about my abilities to infiltrate that place… Simply, I am attempting to assess the probability by which my approach itself, through the barricades erected, might occur. If your intentions happen to be helping me sneak through, then it is simply not necessary on any fronts… I have formulated a plan now.”
Dread, now appearing alone, walked through that alley curiously, looking around her and beginning to see her opportunity of approach - there appeared to be a side door there, at which a certain fish-themed hero was sitting outside, looking, Dread knew from their DMs, at funny images of her wife atop the T-Rex skull in the museum.
Yes, certainly, this would be-
“Whoa, hey, it’s you!”
Damnable. Had she been spotted, or..?
No, no, wait. The one speaking, a man also in this alleyway who smelled of cannabis, holding what looked like a GAP bag, was speaking to someone on the opposite side of it, disembarking from a sportbike and handing it to the rider, who was wearing a very ornate-looking golden sword which Dread had sworn she’d seen somewhere before.
“Thanks,” the Black Angel told this young man, accepting the bag and producing its contents - a Roman helmet and black bird-looking tokusatsu cosplay? “Green couldn’t make it himself, huh?”
“I made it,” the guy said, pointing proudly to himself, before blinking. “Oh, you mean like… Showing up. Yeah, no, there was a thing with a mammoth coming down from the mountains, he’s helping East deal with that. Feel like lighting up before you go in? It’ll take the edge off..!”
The rider removed their helmet, coincidentally perfectly timed for the strawberry-blonde with pale blue eyes to stare him down incredulously. “About a million people live on this island, Weedboy. Now is not the time…” The Angel ducked into the nearby building to change, finishing, “shit, yeah, it looks just like the Flying Men do… uh. you should get out of here now.”
“You kidding?” He asked. “I don’t wanna bow out right before it gets good! That’s, like, saying I think you can’t do it!”
Well, these two appeared distracted, so Dread would continue along her way, walking right past them and towards the blockade, towards where Jo was sitting casually, only to be interrupted by-
“Holy shit, it really is her! Stop right there, Dread!”
Oh boy, here we go. This had been happening more lately, since a somewhat frustrating individual went and opened his big mouth about her dangers on Bifrost. Turned out that the head of VALKYRIE was literally in the server, so now she had a bounty on her head after a modicum of investigation into her after that public statement, and her casual admittance thereof!
Two armored guards were pointing guns at her as she stood there, unfazed.
“Don’t come any closer!” One of them, an older woman, said, turning to her younger partner and quickly telling him, “if she approaches, open fire. She’ll eat you alive if not!”
“This again, are you being serious?” Dread was less than pleased. “I am evil, and a murderer, unrepentantly so, yes, but I do not eat people. This rumor is being so blown out of proportion that I find it quite tiresome.”
“F-fuck off and die!” The younger moved to fire his weapon, only to realize there was a knife through him, catching the gun by the trigger after running from his shoulderblade to his fingertip.
Dread didn’t need the help, but like a true friend, Kimijo Kaneko offered it anyway
“Wh-what the-” The older woman cursed as her partner was cut open and dropped. “Fucking useless moron! HEY, EVERYONE, KANEKO BROKE RANK AND DREAD IS HERE TO! NOW’S OUR CHANCE TO-”
The distraction, then, was all it took for Dread to take her first kill of the day. Of course it was fine. She read the news, she knew how these VALKYRIE people were literally at war with poor people.
“Sh-shit, those people just died! More VALKYRIE corpses, and Jo again..!” The stoner declared in the background, and the Black Angel, now dressed exactly like the birdmen many had seen before, paused in her efforts to run past the opening created by Jo breaking formation.
Nobody could hear it or see her lips move, but she apologized under her breath, clenching her fist, but the disguise had worked. 32 Footsteps, the primary guard which would warp away anyone who tried to enter, apparently had instructions to allow in anybody dressed like this, yet none of the intended recipients of this deliberate loophole made their way in.
“Dread, hello, friend!” Jo exclaimed in high spirits, sheathing her knife, but still speaking quietly as she hurried back into place, “good to see you!”
“Yes, it is most certainly fortuitous for us to encounter one another…” Dread agreed, walking and talking with her as the pair were watched in horror. “By any chance, may I come into this museum? I am absolutely curiously intrigued by what is going on within here…”
“Sure!”
A VALKYRIE sniper was taking aim at Dread, then, as she entered, muttering under her breath, “got a shot lined up… I can take her out, and Jo a second later! Two bastards out of the way, at least, and-”
“Wait,” the youth in a blue aviator hat and goggles, speaking as VALKYRIE’s tactician, instructed, “hold your fire.”
“Sir, she just made one of our senior officers fall into rotten pieces! She’s chatting it up with this fish-bitch like it’s nothing!”
“I know, and I’m appalled too, but I think…” The Blue Kid paused, contemplatively. “No, I know it. Dread is here to defeat John Aurel, just like the Black Angel.”
Spinning and pivoting through the air, “Lou” Reed, dressed like a dark, sixth Flying Man, landed atop the skull of the t-rex, which had apparently been adorned in a cute little pirate hat. It made for a fine vantage point, then, to look all over the halls of the Natural History museum, noting one, two, three, four spots, grotesque and morbid statues Remix had apparently erected of ghostly abominations.
She was exhausted, injured from the three-way skirmish she, Metra, and Oh No had been forced to undergo and riding like hell to get here, but she had made it this far, and others had managed to get in too. She couldn’t choke now.
Seven minutes… I’ll just have to destroy those, and be back here in seven minutes. Easy enough… I don’t think I’ve been-
“Green, Orange, and Purple… I don’t believe a ‘Flying Man Black’ was ever mentioned, nor that any of the brothers were into swords.”
Shit. That voice, too… Lou turned around, then, seeing someone standing behind her, a man with long dark hair, brandishing a hammer and looking up at her.
John “Jack” Aurel.
“Even if you are what you appear to be and not in disguise, you should realize that you aren’t welcome here. There’s nothing to be done in this museum worth dying for, and no way to accomplish any more foolish goal if I were to raise attention now. Care to waste some of the time you have left and explain?”
Of course this would happen. Lou removed her faux-beak, helmet, and goggles, staring down at him as her hair billowed in the ceiling fans’ wind. “Jack… I’ve come here to put a stop to this.”
“You’re that kid who’s always running around, huh?” Jack frowned, twirling his hammer. “I hear what you talk about through the grapevine… About how we’re all victims of fate, forced against each other by Gravity. That Stand Users are always going to be molded by this… You understand it too. You understand that people like us prey upon the weak, that it’s in our natures and our place in the world. I want to remove myself from that… Remove these people from that, and atone for what I’ve done.”
“By killing even more people! There’s no way they’ll get everyone away from your blast radius, and you haven’t even given them the chance to!” Lou protested. “It doesn’t have to be this way… Don’t say this is how it has to be! We can save this place, free everyone from gravity, without barreling towards its destruction! I don’t want to kill you, Jack. I want you to stop this crazy, self-indulgent crap and help me do something real!”
“You think everyone deserves this? That Stand Users will simply reform without this? The cycle has started, and it will push to the end even if the wave guiding it fades away completely… Bastards, the lot of us, and I don’t intend to run from what I’ve done. I’ll give you one chance to run away, kid… the worst I can call you is naive.”
Lou drew the golden blade, seeing Jack wince as he clearly recognized its significance, all as her Stand appeared behind her. “We both know I can’t do that, even if I can barely keep my balance up here. And hey, maybe I will die here… Maybe I am fated not to see this through. But then, someone is gonna finish this for me! Your security is already compromised!”
“Fascinating… And you are utterly convinced that, should it work, those he’s slain to commence this ritual to begin with will return outside the city?”
“Remix is full of himself,” Jo said, nodding quietly, “but he and Jack, they researched a lot… Akiko and I, for helping this finish, we can finally go home! Be done with the bad city…”
“She has made this place remarkably impregnable,” Dread agreed, thinking aloud, “anyone who waltzes in waltzes into her backrooms…”
“Unless they have a ‘pass!’” A voice from within Dread’s cloak spoke, and as Jo raised her knife at it in defense, the pure-white, terribly contorted form of Bert tumbled onto the ground, stretching and reshaping into their typical humanlike shape.
“Don’t worry, don’t worry, they are fine, with me!” Dread assured Jo, frankly thankful to have that weight literally off her back. Bert was very light, but even then it was hard to walk carrying someone, let alone not give it away. “We have… Some history, and so I thought I might as well indulge Bert’s request to see this place as well. I apologize for not mentioning earlier, but it was quite dire getting in here past guards attacking us.”
Jo didn’t seem to mind, continuing to lead the pair around, even passing Akiko who was casually, distractedly reading some manga while in a bit of a pirate mood.
They also passed by another scene, slightly more concerning, of an injured old man in a Hawaiian Shirt, close by the frontmost entrance of the place and clutching himself as his fleet of four Stand-starships remaining fired at Remix, who guarded against it with ghost-objects while a Flying Man Red tried to find an opening to strike.
“You’ve been at this for hours, old man, die already! You have no place in the world I mean to birth from your bloodied, pulped remains!”
Pineapples stood, then, leaning against the wall, trying not to show weakness.
“I think that guy is going to lose, at this rate… It’s a shame, too,” Bert, the loudmouth again, remarked. “He might have been a worthwhile pawn in wrestling control away from this operation.”
Dread, Jo, Remix, and Red all gave Bert simultaneous incredulous looks, all in completely unique ways.
Jo drew her knife again, about to transform, only to dodge out of the way of the injured ‘Lou’ Reed, blacked out, helmetless, being knocked away and into the floor, the shock of which made her rise quickly, feeling around. “Where’s the- Shit!” As she sat up, then, feeling around for the saber no longer in her possession, she noticed that she was smack in the middle of something else here.
Hurriedly, she rolled away, standing herself up and looking to the injured Admiral. “You… You’re one of those MFAs, right? How did you-?”
Weakly, he gestured to Remix. “He brought me here in a damned urn! I’ve been fending them off to buy others in the museum time to escape… Everyone in this hall here and Jack, those are the only ones left in the building, minus masses and masses of ghosts. They’re harmless, though… Don’t worry about them attacking unless that guy takes them.”
“I see…” Lou, then, smiled sadly, clutching her bloodied suit. She looked to Bert and Dread, then, moving to get between them and Jack’s incredulous accomplices. “You said you wanted to take him out, right? I overheard…”
“Well, Bert has let yet another cat out of the bag,” Dread admitted, “indeed, I came here with the intent of dethroning Jack Aurel before he had a chance to complete his little ritual. Few others would even be able to get in here.”
“So that’s my role, then…” Lou smiled, then, sighing, ducking out of the way of the Flying Man sending a kick her way, a gauntlet-clad arm emerging from her body, grabbing his ankle hard, and swinging him into the Jo who was shocked to hear Dread say that. “I can’t do anything about Jack… Too fucked up from that ED match…” She grinned, then, mouth bleeding as she stared Remix down. “But this old man and I can at least keep these assholes from interfering!”
Dread, then, watched passively as the five erupted into battle, she and Bert curious about what was to come as, from each hand, the Stand which emerged seemed to fire odd projectiles at their foes. “The ‘I’ll hold them off…’ You’re styling yourself as some sort of exceptional hero, aren’t you?” She seemed amused by that, the irony of their cooperation. “I’m evil, you know… And Bert, at least, is morally ambiguous. But if you’ve settled on putting the city in our hands, have you any advice?”
Over the sounds of laser fire, Lou quickly found time to answer, “yeah, there’s… I brought this golden ‘saber’ with me, and it must’ve fallen somewhere by the T-Rex… In, in a bit over six minutes from now, this ritual of theirs is gonna go through and rip this island open. Before that… They have these ‘failsafe’ statue things, and…” She took a breath, retracting and wincing from a blow her Stand had taken. “Look, I don’t have time to explain it, but you need to smash those up first! They’re there, made up of spirits fused together, to keep these guys safe from the consequences of their own actions… To ensure their safety, and at the same time act as a ‘failsafe’ for the ritual. Gives you the ‘power’ over it, too, in the way that right now Jack himself does… That’s important to stopping it. So you need to smash them first, and then, right as the time passes for the ritual, when the skull of the T-Rex in the center starts to split open and glow and its mouth starts gushing water… Embed the sword into the opening in its forehead, right as it starts to shape. That’s the only way to prevent this at this stage!”
“The forehead particularly, hmm?” Bert asked, pacing curiously and avoiding a cross split attack from Red, who barreled into Lou and was barely blocked. “Why there, per se? Why nowhere else on the thing?”
“Ngh..!” Lou grunted, saved from a follow-up by Pineapples. “I dunno, that’s just where you have to do it!”
“Black Angel… That’s what you’re called, yes?” Dread smiled, turning away. “You will be thanked for this victory… Try to live long enough to witness it firsthand, won’t you?”
“I’d… I’d love to,” Lou answered, smiling sadly, “for five years now, when I first learned there was anything worth a damn in this world, I’ve wanted to protect that… The dark pit of despair that was the first thirteen years of my life, and even so much since, I’d love nothing more than a world where no person is fated beyond impossible odds to suffer that.” She grew serious, then, raising her voice. “Go, now! Leave this to us!”
Bert and Dread approached the T-Rex, impressed at the amazing height and Akiko’s snazzy pirate duds upon the thing, the lab-grown being whistling with impression. “A T-Rex lived ‘til three-hundred years ago… Preserved whole, in this city. It’s astonishing, isn’t it, Emilie ‘Dread’ Delacroix?”
“A curious anomaly,” Dread agreed, examining it from afar, even noticing that alleged sword in the distance. “I wonder why it survived that long, so far after its brethren…”
“It’s because it was a ‘Stand User.’”
Jack approached from the same room in which Dread spotted glints of the golden saber, announcing his presence with that. “That was its ‘fate…’ A savage, cunning animal, ripped from where it belonged. to be a problem to solve and squabble over, to found this city on its literal bones.”
“John ‘Jack’ Aurel… You’d best stand down.” Bert, helpfully, started. “You cannot beat us… Even if we only had seconds to overcome you, I would be too much for you to handle!”
“No, he’s going to fight, I know it.” Dread, meanwhile, prepared Joywave, staring him down with a pointed, grinning lethality. “I suppose introductions are not necessary, with how Bert here loves to say my full name… I am not one to make things curt or brief, John, but consider yourself toppled, usurped, bloodied and dead.”
“The lab accident with a God complex and by far the worst, most grisly of Jo’s friends…” With no real amusement, no happiness in his eyes, Jack chuckled, looking them over. “Of course, right at the end, my final test isn’t some hero… It’s exactly the worst kind of Stand User! The apex predators that I’ve preyed upon, that stand in the way of saving everyone who’s died to reach this point! Of course it would be someone like me to gain entry, wouldn’t it?”
“You speak with such confidence you’ll raise the dead…” Bert was curious. “Even if it costs more lives, such a thing is… That is the realm of gods, John ‘Jack’ Aurel.”
“Not today it’s not,” Jack answered, twirling his hammer in his hand. “Both of you… You’ve been driven here, standing in my way, as agents of ‘fate’ itself. Isn’t that the reason you were ‘lucky’ enough to pass through our defenses… Because you were meant to stand here, and you were meant to watch as every horrible, cruel thing you’ve done amounts to nothing in the face of these circumstances.”
He looks the two intruders over with sympathy for a moment, before steeling himself and clenching his weapon, Stand appearing behind him just as stone-faced. “You may be the puppet of something beyond your control, but you must understand that I can’t let you ruin the plan I’ve bet my life on. I bear you no anger as people, but your role here is something I can’t ignore. I’ll waste our time no longer in arguing ethics, let there be no apologies or restraint until this is settled.”
The other conspirators had been instructed not to intervene if it came to this point, even if it risked the collapse of everything they had worked for. Not if it threatened lives. An enemy to make it this far was deserving of being dealt with reasonably. As the critical moment drew near, Jack readied all the fury that months of waiting had stored within him, and accepted that this may very well be his final true fight.
“Five minutes on the dot now, until ‘that time…’ If what the Black Angel said is true.” Dread looked to Bert. “What do you say we demonstrate incontrovertibly to John exactly how confused he truly is?”
OPEN THE GAME!
(Image credit to CaptainSpooky27!)
Location: A part of the Los Fortuna’s Natural History Museum. The area here is 75 by 75 meters with each tile being 5 by 5 meters. The ceilings here are 8 meters tall. The yellow tiles are the hallways and the green and purple tiles form the different rooms.
The white tiles have ritual shrines built on those areas. There are 7 shrines total and will be explained in further detail in the additional information.
The players start at the south of the map and Jack starts at the top of the map as represented by their tokens. The walls are represented by thicker borders and the dotted lines are the doorways.
At the top of the map, in the pink tile and yellow symbols, is the Golden Sword. It is currently pinned under 2 meters of rubble.
Each wing of the museum houses an exhibit, in the center is the main attraction a large T-Rex in display as denoted by the large grey circle.
The other exhibits are denoted by the letter on them:
  • G: The geologic exhibit, displaying and teaching about different rock formations and types
  • O: The two Oceanic exhibits, displaying the marine life and seabed of Los Fortuna.
  • C: The climatography exhibit, displaying the different temperature maps and features across Los Fortuna.
  • A: The Agricultural exhibit, displaying the various fruits and crops grown around Los Fortuna.
  • T: The two Taxidermy exhibits, displaying a wide range of animals in roped off and glass displays.
  • E:The Entomology exhibit, displaying photos and models of various bugs.
Goal: For the players, desecrate all the shrines and, when time runs out, have at least one of you, living and conscious, at the T-Rex with the golden sword in hand! For Jack, make sure the players don’t stop your ritual before it goes off!
The match will last exactly five minutes, unless of course players are dead before then. It doesn’t end just because players reach the goal.
Additional Information:
The shrines are 2 meter tall marked wood and metal structures, each having an strange carve effigy sitting in the center of them. In order to properly desecrate a shrine the players can do one of a few things, destroy the shrine outright, deface all the carvings made into the shrine, or destroy the effigy hidden within the shrine.
After destroying or defacing a shrine, the ghosts of the dead will begin harassing the players - three ghosts will move towards the player responsible for destroying the shrine (even in a situation where the stands are responsible: the ghosts will target Bert if a Perfect Hair minion destroys a shrine, and same for if anything affected by Joywave does so). These aren't strong, having flat 222 physicals and being partially see-through, but will increase in numbers as more and more shrines are destroyed. Strong enough hits can phase them out of existence, but they'll respawn ten seconds after at the spot that they previously were. They will go directly towards the players and can phase through any walls or objects that may be in their paths (but not out of any attacks), grabbing onto the players and trying to gang up on them once they're close enough to do so, dealing minor damage.
Team Combatant JoJolity
Red Carpet Rennaisance Emilie "Dread" Delacroix "Wow! It's a hand drawn original color illustration!" You’re a cultured woman, and this museum might very well end up being wiped off of the face of the earth quite soon, so you need to make the most of it while you still can! Make sure to visit and appreciate the various exhibits on display here! (Character Specific)
Suburban Regalia Bert "What a terrible person. If I wrote about someone like you, none of my readers would like it." So this man is playing at god, trying to control life, death, and fate themselves? What foolishness! Clearly, only you can do such things, and you do them best! Over the course of the strategy, prove your superiority to this “Jack Aurel“ and take him down a notch! (Character Specific)
??? Jack Aurel "Where the hell did you go?! Come out, you fucker!" It's now or never. This is the culmination of all of your plans, and failing is absolutely not an option here. During the fight, hold nothing back, and make sure to thoroughly defeat your opponents so that no one and nothing will ever stand in your way again!
(Jack sheet plain text version)
Link to the Official Player Spreadsheet
Link to Match Schedule
As always, if you would like to interact with the tournament community and be among the first to get updates for the tournament, please feel free to PM a member of our Judge staff for an invite to our Official Discord Server!
submitted by boredCommentator to StardustCrusaders [link] [comments]

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Beat the Casino with $12 - Craps Betting Strategy - YouTube

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